Linguistics

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nobody
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Linguistics

Post by nobody »

I had a few ideas about linguistics and how to make that work and wanted throw them out to see what sticks.
Translation
Have linguistics work like research for translating text.
  • Copy the unknown writing (linguistics skill check, requires writing tools (quill and paper or slate and chalk, maybe also quill and portfolio?))
  • Take it to the library (maybe replace the un-used current events section with a language section? or pair the languages stacks with the history stacks)
  • Try to translate the text (linguistics skill check, based on level of success on the copying check)
    • If both checks are successful, translate the text
    • If the early check failed but the second passed, identify the language and require making a new copy but provide a bonus on subsequent attempts to copy the same text
    • If the second check fails (regardless of the success/fail state of the first check) minimal progress gets made
  • Have a cooldown like research (24 hours) or study (8 hours).
Fluency
Have language learning work like the glyph-learning system (kind of)
  • Have a general language granting ability that expands linguistic capacity past the default level of starter languages, allow it be taken once per 50 or 100 ranks of linguistics.
  • Once language capacity is expanded, the learner goes to the language stacks to study to learn basic literacy of the language. e.g. study Giganti, study Heucatn, etc.
  • Go to different regional locations and study to unlock spoken fluency of the language
  • Different languages can have different levels of complexity
  • Written/spoken languages can have separate levels of complexity too (like make Viali easy to learn to speak, but horrid to learn to read/write, etc.)
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