Planned class specializations
Posted: Mon Apr 29, 2019 10:37 am
Here's my planned lineup for this guild's classes so far:
Physicker: As we already know them. They employ conventional (non-occult) means of treating both physical injuries and illnesses. Salves, unguents, sutures, surgeries, medicines, and so on. The primary healers of the game.
Alchemist: They specialize in producing items that have various effects, benefits, and ailments. Not restricted to just potions and the like, they can also choose to tap into the occult to create arcane artifacts that can be used by others.
Occultist: (Probably need a more specific name) General practicing occultists that draw on the common occult schools (excluding druidry/sorcery). More info on what those "common" schools are to come at a later time. (Sound and light manipulation are definitely in.)
Warlock: (Name not set in stone) Occultists with a leaning toward employing sorcery. (Those seeking mastery should look into the Rook Parlour society)
<some-kinda-druidry-term-here>: Occultists with a leaning toward employing druidry. (Those seeking mastery should look into <insert-druidic-society-here>)
I'm having a rough time coming up with entire class concepts (with significant lists of abilities/perks) based around lore or linguistics.
Physicker: As we already know them. They employ conventional (non-occult) means of treating both physical injuries and illnesses. Salves, unguents, sutures, surgeries, medicines, and so on. The primary healers of the game.
Alchemist: They specialize in producing items that have various effects, benefits, and ailments. Not restricted to just potions and the like, they can also choose to tap into the occult to create arcane artifacts that can be used by others.
Occultist: (Probably need a more specific name) General practicing occultists that draw on the common occult schools (excluding druidry/sorcery). More info on what those "common" schools are to come at a later time. (Sound and light manipulation are definitely in.)
Warlock: (Name not set in stone) Occultists with a leaning toward employing sorcery. (Those seeking mastery should look into the Rook Parlour society)
<some-kinda-druidry-term-here>: Occultists with a leaning toward employing druidry. (Those seeking mastery should look into <insert-druidic-society-here>)
I'm having a rough time coming up with entire class concepts (with significant lists of abilities/perks) based around lore or linguistics.