Bard Ability ideas
Posted: Tue Feb 04, 2020 11:53 am
Swindler-
Well you certainly know how to spin a convincing lie! When selling things to the market, you have the ability to try and 'swindle' folks with elaborate stories about items. This is most effective on arcane objects, occult objects, weapons and armor. Your skill on doing this will be based on your storytelling skill, and should you fail, you will not be able to sell the item for a cool down that is x amount of time long.
Successful swindles can result in more coin, misc extra objects, and even on occasion being able to sell things the market wouldn't buy.
Inspiration-
You're a natural storyteller, and you've picked up some tips from some if the best around! You can now storytell anywhere you choose as long as there are other players/allied npcs. You will not gain riln for the story, but your words can rouse inspiration in the minds and spirits of others!
OOC:You can tell stories whenever you are grouped with others, and it gives them some nice skill/misc bonuses. There would likely be a cool down on such a things
Element ideas:
Absurdity-Rouses the creativity in the minds of others, gives them a bonus to crafting skills, and a very slight bonus to artificing/stealth.
Adventure-The element of adventure can make folks eager to get out there and earn treasure, passive increase to riln and the chance to loot a lockbox from a corpse.
BBetrayal-adding an element of betrayal to make one wary of their surroundings, increase to perception.
There could even be small secret combinations like Adventure+History+Wonder-
You tell a story of adventure through ancient ruins full of amazing artifacts-passive chance to allow someone to stumble across rarer weapons/artifacts that can be studied or some such.
Most of these bonuses should be small, or short lasted perhaps a story of sacrifice would increase your benefits while guarding someone else, but make you more likely to take damage?
Maybe some of these elements can have negative effects such as horror and betrayal decreasing moral and sanity or causing fear? (Bardingers of Aranas anyone?).
Well you certainly know how to spin a convincing lie! When selling things to the market, you have the ability to try and 'swindle' folks with elaborate stories about items. This is most effective on arcane objects, occult objects, weapons and armor. Your skill on doing this will be based on your storytelling skill, and should you fail, you will not be able to sell the item for a cool down that is x amount of time long.
Successful swindles can result in more coin, misc extra objects, and even on occasion being able to sell things the market wouldn't buy.
Inspiration-
You're a natural storyteller, and you've picked up some tips from some if the best around! You can now storytell anywhere you choose as long as there are other players/allied npcs. You will not gain riln for the story, but your words can rouse inspiration in the minds and spirits of others!
OOC:You can tell stories whenever you are grouped with others, and it gives them some nice skill/misc bonuses. There would likely be a cool down on such a things
Element ideas:
Absurdity-Rouses the creativity in the minds of others, gives them a bonus to crafting skills, and a very slight bonus to artificing/stealth.
Adventure-The element of adventure can make folks eager to get out there and earn treasure, passive increase to riln and the chance to loot a lockbox from a corpse.
BBetrayal-adding an element of betrayal to make one wary of their surroundings, increase to perception.
There could even be small secret combinations like Adventure+History+Wonder-
You tell a story of adventure through ancient ruins full of amazing artifacts-passive chance to allow someone to stumble across rarer weapons/artifacts that can be studied or some such.
Most of these bonuses should be small, or short lasted perhaps a story of sacrifice would increase your benefits while guarding someone else, but make you more likely to take damage?
Maybe some of these elements can have negative effects such as horror and betrayal decreasing moral and sanity or causing fear? (Bardingers of Aranas anyone?).