Ranger's Unguent
Ranger's Unguent
Ability idea: Ranger's Unguent. Having spent time out in the wilderness and living off the land, rangers have learned how to mix up a crude version of some healing unguents for survival situations. While not as potent as those of physickers these will still provide healing of wounds over long periods of time.
Re: Ranger's Unguent
I've been wanting a more bushcrafty/"wild" unguent option for a while now. It'll probably go to more than just Rangers. Primalists come to mind, and possibly also anyone with a certain amount of Bushcraft skill.
<Rias> PUT ON PANTS
<Fellborn> NO
<Fellborn> NO
Re: Ranger's Unguent
Love the idea, and love that it's not just ranger exclusive. Rangers have a looooot of utility based abilities from just druidry alone should you want to be one (which truthfully almost everyone does). This may be a good addition or alternative option to those who feel like the second healing option being a thing is cool, or those who don't want to be dridic on their rangers. It may have to be in a much lesser scale than physicker's unguent though, may be...healing slower, having timer etc etc etc.
Re: Ranger's Unguent
On the topic of bushcraft medicine, I'd love to see bandages added to the bushcraft weaving recipes and the requirement for a loom removed for woven bandages, possibly both of those as part of an ability that requires bushcraft and medical skill.