Rangers, bards, treasure hunters, rogues - anyone with a love for the adventurous lifestyle beyond the town walls.
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P.S. There's a limit of two trail directions per room. This is because I really don't want to see an extensive grid of trails spiderwebbing the entire wilderness, so tweaks may be made as we see how things unfold.
I know trail degradation isn't in yet, but when it gets put in (or maybe before!), the use of the Growth ability should probably do a fair amount of damage to any trails in the room.
"You hear the Woses, the Wild Men of the Woods... Remnants of an older time they be, living few and secretly, wild and wary as beasts."