Since it was brought up, here were a couple ideas to make daggers more relevant/viable for nightblades.
Tools of the Trade-
Increases the max damage a dagger can do when striking a vital part of the body, eg any part of the body that can be used for mortally wound an enemy. Also decreases damage requirement to mortally wound an enemy (doesn't increase the chance of it happening, just the threshold required)
Serpents Fangs-
Requires the nightblade to have a dagger in each hand, and at less than 20 risk, lash out, striking with both daggers at once.
Deft Strike-For the next x seconds, dagger strikes have reduced roundtime, and increased accuracy, requires risk to be 20 or less.
These are just some basic ideas.
Sneaky Stabbers
Peerless warriors of varying types, from hulking armored dreadnoughts to stealthy light-footed nightblades.
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