Ability Suggestions

Peerless warriors of varying types, from hulking armored dreadnoughts to stealthy light-footed nightblades.
Umbra
Posts: 23
Joined: Fri Jan 29, 2021 1:02 am

Re: Ability Suggestions

Post by Umbra »

Heroic Throw
-Guardian
(Activate, costs balance, requires hurlable weapon)

Hurl your weapon in heroic fashion at a single target with increased effect Requires 5 balance to use, and possibly a bonus to roll weight based on morale.(A hurl attack that has a special effect like automatic chink, I dont like the idea if all the warriors being too similar but a chink ability or something similar offensively would be really useful for the guardian right now)
Umbra
Posts: 23
Joined: Fri Jan 29, 2021 1:02 am

Re: Ability Suggestions

Post by Umbra »

Command suggestion "Grapple":If your hands are not full you attempt to grapple with a single target, melee combat skill vs melee combat skill or dodge(or something escape artist like) on successful offense your target is staggered and damages their energy based on rolls. Should also be able to subdue a target when they're exhausted to knock them out for a bit as an effect instead of waking up as soon as you have energy.

Perhaps should alter the charge attacks a bit to make each one unique

Shield Charge:deals shield bash damage.

Tackle:after a successful tackle you grapple your opponent if your hands are not full.

Charge:automatically enter melee range from any distance.
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Lexx416
Posts: 563
Joined: Wed Sep 06, 2017 6:14 pm

Re: Ability Suggestions

Post by Lexx416 »

Reckless

An ability available to guardians, berserkers, and dreadnoughts. Use the command CHANNEL RECKLESS to activate - duration somewhere in the 15-45 second range, cooldown somewhere in the 60-90 second range (no energy cost).

While under the effects of Reckless, increases the chance of counter-attacking (improving the chances for Guardians and Dreadnoughts, allowing Berserkers to counter attack at all) at the cost of reduce defensive rolls and procing Follow-Up Punch, while reducing cool-downs on all such abilities while Reckless.

Aside from that, I think each class should also get a specialization bonus, and perhaps allow Reckless to act as a pre-requisite for other abilities. Example: increased chance of Blade Catch + reduced cooldowns for Dreadnoughts, increased chances to intercept attacks for Guardians, maybe a temporary buff to Fury bonuses for berserkers, etc.
"You hear the Woses, the Wild Men of the Woods... Remnants of an older time they be, living few and secretly, wild and wary as beasts."
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