Followup punch ability tree

Peerless warriors of varying types, from hulking armored dreadnoughts to stealthy light-footed nightblades.
Post Reply
User avatar
nobody
Posts: 501
Joined: Wed Jun 17, 2020 7:43 am
Contact:

Followup punch ability tree

Post by nobody »

Ideas for filler abilities, all focused around followup punch. I also imagine these two trees as mutually exclusive (cannot take abilities from both trees, or maybe can only make shallow investment in both?)

Followup Flurry 1: adds 15% chance for second followup punch when the first one triggers.
Followup Flurry 2-4: increases probability of second follow up punch by 5% each time.
Followup Flurry 5: adds 10% probability for third followup punch when second one triggers.
Followup Flurry 6-8: adds 5% chance for second and third followup punches to trigger (total is 45% for second followup, and when that one does, 25% chance for third punch).
Followup Flurry Mastery (requires 8 ranks of followup flurry): Increase probability of 2nd and 3rd punches 10%, and 2nd and 3rd followup punches now always strike the same body part as the first followup punch (when they hit, hit location on target is same instead of randomly determined).

Followup force 1-3: increase damage factor of unarmed strike by 5 damage (with follow up punch only, not normal unarmed attacks).
Followup force 4: +1 reroll on followup punch
Followup force 5-7: increase damage factor of unarmed strike by 5 damage (with follow up punch only, not normal unarmed attacks).
Followup force 8: +1 reroll (+2 total) on followup punch.
Followup force mastery: (requires 8 ranks of followup force) +10 damage to follow up punch's damage factor, and increased stagger chance(?), maybe add a knockdown chance?
Post Reply