- Provisioner
A branch of the Guild that specializes in the acquisition of goods for use in crafting. Likely less time spent in a workyard, and more time either out in the world dealing with some of the various gathering professions or even at a farmyard. Possible recipient of minor Druidry.
Skill Focus: Animal Husbandry, Farming, Mining, Skinning, Woodcutting
- Artificer
A branch of the Guild that specializes in the crafting of finished goods. May just focus on one particular skill, or be broader. Will be around the workshops more and are likely what most would consider a traditional "crafter". Possible recipient of minor Locksmithing.
Skill Focus: Construction, Leatherworking, Masonry, Metalworking, Pottery, Tailoring, Weaving, Woodworking
- Merchant
A branch of the Guild that is less specialized in crafting/supply, and more in the art of negotiation/swindling. Will likely be traveling more and using contacts within a network than doing either supply/craft as much. Possible recipient of minor Artifice.
Skill Focus: Trading, and to a degree Performing Skills
- Tinker
The Artificer can work on a finished item, trying to improve the quality of one of the core components. Requires more raw materials/components. Has a chance of failure based on skill/tier of upgrade, that it won't damage the item.
- Exchange
The Artificer can swap out components on a finished item, potentially lowering the item quality or improving it. Requires the part you are replacing, and you don't get the old part back. Has a chance of failure based on skill, and doing so can lower the quality of the component.
- Scavenge
The Provisioner is adapt at finding supplies wherever they can. Similar to the Adventurer ability, but would instead find some raw materials. Go through old ruins and gather up anything still usable.
- Scrap
Sometimes the Provisioner can't get their hands on what they need, but they can make do from existing items. They can scrap an item, and in return they get some of the raw materials used for its components. What survives the process is based on the appropriate skill for the resource, IE, a woodcutter would have a higher chance of getting wood from dismantling an object but without mining they'd not have much chance of getting metal.