Guilds & Societies - what they are

General discussion of Guilds that doesn't fit into the other forums.
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Rias
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Guilds & Societies - what they are

Post by Rias »

A Guild is a group run by NPCs that can provide facilities, services, goods, and training to its members. Guilds are fairly lax when it comes to recruiting and membership (though may still have entry requirements), and members tend to pay some form of recurring fees or dues to keep the Guilds running. A character can only be a member of one Guild, but may still potentially be recruited into a Society as well. Transferring to another Guild is not allowed, so consider carefully before you decide to join one.

A Society is a group run by NPCs that requires dedication to a specific cause, and often has rules, philosophies, or disciplines that must be abided by. Like guilds, Societies can also provide facilities, services, goods, and training, but are far more selective about who they recruit. Members proving worthy of joining a Society may also enjoy access to exclusive abilities and/or occult powers. A character can only be a member of one Society. Societies may, rarely, find an occasion to transfer a member from one Society to another that is related if the character might be a better fit there, but this is done on the Society's initiative, not that of the member (that is to say - characters can't just request a transfer). If a character is for some reason expelled from a Society, that is considered a black mark of sorts and they will be unable to join another, so again - consider carefully before you decide to join one. (Players with a large number of alts are significantly less likely to be considered for Society recruitment, as an OOC "collect them all" mentality is discouraged.)

To clarify: A character can be a member of both a Guild and a Society at the same time. Guilds are like paid training/vocational schools, Societies are more defined and dedicated causes that can recruit people if they seem like a good fit.
<Rias> PUT ON PANTS
<Fellborn> NO
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