Upcoming item count and storage limitations

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Rias
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Re: Upcoming item count and storage limitations

Post by Rias » Wed Oct 27, 2021 7:27 am

Yet another reminder that these updates are almost upon us. We've had another crash related at least partially to amount of items, so I'll be hitting parts of this today, and the rest very soon. Please read the first post on this thread!

Rokal
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Joined: Tue May 18, 2021 3:55 pm

Re: Upcoming item count and storage limitations

Post by Rokal » Thu Oct 28, 2021 3:08 pm

Another suggestion for item bundles: Rimeveil, threshed rimeveil, and winnowed rimeveil should all probably bundle up.

Edit: A sudden idea dawned on me, a couple, infact.

1: I noticed lag often occurs when it ticks over and animals on a farm eat food, and usually its lots of animals at once.

Would a random variation or staggering of when animals eat lower load a little? (but always eat if very hungry, etc)

2: Would making it so that instead of building multiple of the same structure on a farm, you instead build an 'extention' to that structure. IE you want more squirrels, and have a hutch, so you build a hutch -extension-.

I think that might make it easier on building up filth as an algorithm, as instead its effecting only one structure instead of multiple. Just a thought.

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Lukepop
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Re: Upcoming item count and storage limitations

Post by Lukepop » Thu Oct 28, 2021 7:34 pm

Regarding item counts, I'd also like to suggest that blank papers get bundled together if they don't already. i.e. Notes, sheets, pages, scrolls, letters, and labels. Maybe phrase it as a "pile" or "stack" of notes etc.

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Rias
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Re: Upcoming item count and storage limitations

Post by Rias » Wed Dec 15, 2021 1:19 pm

First: Yet another reminder that these changes will be happening soon(tm). See the original post for details if you don't know them already.

Second: In anticipation of this happening soon(tm), I have chilled out the janitor a bit. Items should hang out for a shortish minimum of time after a PC leaves the room before the janitor starts considering the items on the ground. So, there should be less worry about walking away for literally 5 seconds and the janitor happening to trigger during those 5 seconds and snagging items that were left forgotten on the ground by accident. (Right?)

HOWEVER!

This does not mean people shouldn't be as careful as they were expected to be before when it comes to leaving items on the ground! There is absolutely zero guarantee that items left on the ground will be safe, whether that's from the janitor or from other characters walking by and picking them up, or thieves sneakily taking them, NPCs snagging them, et cetera et cetera. Please please please do not interpret this update as an indication that people are now safe to leave items on the ground and walk away "just for a second." That is still not safe! It's just far less likely for it to be the janitor's fault this way, though there may be weird cases where the janitor still wants to grab them.

Conclusion: It's still very much not safe to leave items on the ground and walk away, even for just a moment. I considered not posting about this update at all, but I figured doing so would be an opportunity to bump this thread as well as remind people that it is indeed not safe to leave items on the ground and walk away, even for just a moment.

P.S. It is not safe to leave items on the ground and walk away, even for just a moment.

silly
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Re: Upcoming item count and storage limitations

Post by silly » Thu Jan 27, 2022 11:59 am

Could fibers and cordage be bundled? Also the original products (thornleaf stalks, cedar bark strips, sinews?)
Unsure if this has already been suggested, but perhaps pine cones, as well.

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