Upcoming item count and storage limitations

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Onasaki
Posts: 90
Joined: Tue Jun 01, 2021 9:20 pm

Re: Upcoming item count and storage limitations

Post by Onasaki » Wed Apr 13, 2022 7:44 am

Dennis wrote:
Wed Apr 13, 2022 5:45 am
Can sinew become a bundleable item? I don't want my slowly growing pile of sinew (which I crated in the commons) for bowstring crafting to become an issue for item bloat. Thanks!
I second this. I have so much sinew, but can't really do anything with it since the fibers, and the sinew itself don't bundle.
I have two forces by my side,
One's the truth and one's a lie,
Which one's which I cannot tell,
This enigma is my hell.

Baako leads you over to the grass to graze.

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Rias
DEV
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Joined: Sun Sep 03, 2017 4:06 pm

Re: Upcoming item count and storage limitations

Post by Rias » Thu Apr 28, 2022 11:43 pm

Rias wrote:
Sun Aug 22, 2021 10:06 pm
Hidden items will also no longer be janitorproof soon, so go retrieve those hidden stashes. Instanced containers in public service areas (smithies, pottery tables, etc.) will also be looked at and considered, as they were never meant to be long-term safe storage. Long-term safe storage should only ever be in vaults and inn rooms.
These will be happening very soon. Hidden items likely within the week. The hidden and instance container items have just been piling up more and more over time, and it's just not sustainable. (See: recent crash). As stated in the original post, I don't like having to do this, but it's a necessary evil for the time being to get the server performance under control.

Serity
Posts: 26
Joined: Wed Feb 16, 2022 2:59 pm

Re: Upcoming item count and storage limitations

Post by Serity » Fri Apr 29, 2022 12:06 am

Rias wrote:
Thu Apr 28, 2022 11:43 pm
These will be happening very soon. Hidden items likely within the week. The hidden and instance container items have just been piling up more and more over time, and it's just not sustainable. (See: recent crash). As stated in the original post, I don't like having to do this, but it's a necessary evil for the time being to get the server performance under control.
Any chance the Hanged Man will be open for rent before this goes through?

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Marcuson
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Re: Upcoming item count and storage limitations

Post by Marcuson » Sun May 08, 2022 9:47 pm

How is database bloat influenced by items that keep track of durability? Are items which lack durability less resource-intensive?

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Marcuson
Posts: 140
Joined: Mon Jul 26, 2021 1:29 am

Re: Upcoming item count and storage limitations

Post by Marcuson » Mon May 16, 2022 5:29 pm

The reason I'm asking is because I wonder if it might decrease the burden on the database to do away with durability for ranged ammunition and instead give ammo an extremely small chance of breaking each time it's fired -- maybe a 1-in-1000 chance of breaking. The chance is low enough that people probably won't bother making lots of extra ammunition (which would defeat the purpose of reducing database stress), but notable enough that crafters will still find themselves in demand to create more.

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