Merchant Customizing - Rules

General discussion of in-game events.
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Rias
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Re: Merchant Customizing - Rules

Post by Rias » Mon Jul 26, 2021 2:43 pm

Just to be extra clear about a few things while I'm here:

- If a merchant is offering alteration services, they will only work with existing items that the player is able to provide. Alteration merchants cannot create new items, nor duplicate existing items. They're there to apply cosmetic changes to existing items, not to create new items.
- If a merchant is offering alteration services, they will not apply any kind of mechanical alteration to the item whatsoever (this includes changing the material of an item). Alteration merchant works are purely cosmetic and nothing more. If a merchant is offering some kind of mechanical change or enhancement, they will make that clear by either saying so, or having a nearby sign stating what their service might provide.
- Unless specifically stated otherwise, assume only one item can be worked on per customer, and only one type of alteration. If a merchant gets through everyone and decides they still have time to do another round of alterations, they'll say so. This happens often when everyone shows up with a clear request in mind and the alterations can happen nice and quick.
- This may vary from GM to GM and merchant to merchant, but players should have an idea already in mind when they show up to an alteration merchant, and let the merchant know what they want done with the item. OOC instructions/clarifications can be sent via TELL or, if tells are not available for that merchant, a WHISPER. Nobody knows your character better than you, after all, and putting the responsibility on a GM to come up with something special for a player character they may well know nothing about can stop an alteration service in its tracks as the GM scrambles to come up with something on the spot out of thin air. Again: Some GMs/merchants may be willing to do so, but others may refuse "surprise me" requests, and I'd say it's just good manners for players to at least have a basic idea in mind when they show up to an alteration service.

These little merchant events are fun for us to do, but they can be a lot more effort and much more complicated than people may realize.

Firerose
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Joined: Fri Jul 23, 2021 12:15 am

Re: Merchant Customizing - Rules

Post by Firerose » Mon Jul 26, 2021 2:51 pm

Oh, it's fine. I was just confused.
It makes sense.
I hadn't seen a difference between the name of the item, and what it's called when on the ground, in containers, etc, so I thought they were the same.
In my experience, I've only seen the two differentiated on Diku or Rom-based MUDs, in my experience.
:)
Thanks so much for explaining!

Ephemeralis
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Re: Merchant Customizing - Rules

Post by Ephemeralis » Mon Oct 18, 2021 11:51 am

Is it possible for merchants to alter the coverage of certain pieces of clothing? Like adding sleeves to a dress, or removing them from a shirt, that kind of thing.

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Fellborn
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Re: Merchant Customizing - Rules

Post by Fellborn » Mon Oct 18, 2021 11:53 am

Ephemeralis wrote:
Mon Oct 18, 2021 11:51 am
Is it possible for merchants to alter the coverage of certain pieces of clothing? Like adding sleeves to a dress, or removing them from a shirt, that kind of thing.
In general, when dealing with an alteration, no, as this edits the base item more than just the description.

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saladbowl
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Re: Merchant Customizing - Rules

Post by saladbowl » Tue Dec 21, 2021 10:30 pm

With the recent component squish, is it still possible for item components to be swapped?

Edit: I might have misread alteration merchants being able to swap components. Oops.

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