Druidry Rituals

Communion with the spirits of animals, plants, and the very world itself.
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Lexx416
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Re: Druidry Rituals

Post by Lexx416 » Sat Nov 07, 2020 11:56 pm

Beast Speech
He has much lore of herbs and beasts, and birds are especially his friends.

I’m not entirely 100% sure what I think a Beast Speech ritual should do or be, but I think it would be cool and thematic for Druids to have access to. And partially, I just enjoy the name, Beast Speech.

My first thoughts are regarding Mounts. Beast Speech as a ritual that, when cast, provides a bonus to the caster’s Riding Skill (with, perhaps, a Group Bonus for primalists at 400 druidry. That seems kind of flat and one dimensional though, so perhaps it could also temporarily buff the Druid’s mount? I’m not 100% on how mount stats work, but increasing the Grit of a mount at lower levels, then the energy, and finally speed, at higher levels of druidry. Maybe even being able to temporarily add the “Warmount” trait to a mount, at very high levels of druidry.

Something else in line with the Mount Stuff, would be the ability to Druid Up a mount drawn from the local environs, even if only temporarily (preferably on a pretty long duration of a few hours though, similar to Growth).

I also could see Beast Speech being related to the oft sought after Animal Companion. Casting Beast Speech when targeting an animal in a room has a chance (based on a Difficulty Rating that varies from animal to animal, more skilled/rare/violent animals having a harder difficulty) based off of Druidry skill. I think this usage of Beast Speech should probably be semi-permanent, with penalties associated with the loss of a companion, and the ability to “dismiss” a companion to go hang out in the woods unmolested (ie despawned) until called back (this should be set on a timer, and perhaps take a semi random amount of time for the animal to return).

I think an animal companion should probably have limited combat usage (especially since most animals are very skittish). I could see Companions being used for more utility things. Providing assistance to Searches in the wilderness, boosting the Tracking skill when in the room a Druid is tracking in, perhaps even a limited scrying mechanic (sending an animal away to spy on something, returning with a very crude impression of what was seen, perhaps something like “There were a number of humans there, and one horse”, etc.).


Edited to add: I could, obviously, see each of these affects as separate rituals, or even have Beast Speech act as a tiered ability, that unlocks more uses of the rite with more levels of it.
"You hear the Woses, the Wild Men of the Woods... Remnants of an older time they be, living few and secretly, wild and wary as beasts."

nobody
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Re: Druidry Rituals

Post by nobody » Mon Nov 16, 2020 9:32 am

Lexx416 wrote:
Sat Nov 07, 2020 11:56 pm
Beast Speech
He has much lore of herbs and beasts, and birds are especially his friends.
If this ability is just being able to commune with beasts, perhaps what it'd do most of all is boost mount morale. However, if it is instead (as I'd guess based on the effect suggestions) a more powerful version of the druidry raw cast (or just an imposing of your will on the beasts in general) I could see any of those as fitting effects. I'll also throw in a suggestion for a bird companion ability: expanding the compass view in the wilderness/ignoring obscuring terrain effects in adjacent terrain only (so in dense forest you'd see an extra tile of dense forest around, and next to a hill you'd see past the hill, but if the obscuring effect is fog you'd not see any more than usual), though I don't like that it'd basically do nothing for our VI players.

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Lexx416
Posts: 115
Joined: Wed Sep 06, 2017 6:14 pm

Re: Druidry Rituals

Post by Lexx416 » Mon Nov 16, 2020 11:35 am

nobody wrote:
Mon Nov 16, 2020 9:32 am
Lexx416 wrote:
Sat Nov 07, 2020 11:56 pm
Beast Speech
He has much lore of herbs and beasts, and birds are especially his friends.
If this ability is just being able to commune with beasts, perhaps what it'd do most of all is boost mount morale. However, if it is instead (as I'd guess based on the effect suggestions) a more powerful version of the druidry raw cast (or just an imposing of your will on the beasts in general) I could see any of those as fitting effects. I'll also throw in a suggestion for a bird companion ability: expanding the compass view in the wilderness/ignoring obscuring terrain effects in adjacent terrain only (so in dense forest you'd see an extra tile of dense forest around, and next to a hill you'd see past the hill, but if the obscuring effect is fog you'd not see any more than usual), though I don't like that it'd basically do nothing for our VI players.
Honestly, I just thought it was fun to add a kind of flavor text to it with the italics, since this idea was more of a "it'd be cool if we had an ability that was themed this way" suggestion, with some general ideas I had for it.

I had a similar thought for the bird, but because it wouldn't have impacted VI players, that's why I didn't include it. The other neat thing for a "bird companion" type ability I thought would to be able to send messages with them to folks you have remembered. Just bits of paper tied to their leg, that kind of thing
"You hear the Woses, the Wild Men of the Woods... Remnants of an older time they be, living few and secretly, wild and wary as beasts."

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