- Please don't discuss the location of the ability specifically - Rias has asked to keep that information OOCly quiet.
- Please don't discuss the flavor text of the ability specifically
- Please don't give the IC name of the ability
This specific thread is for the icy claws power that Druids can learn.
So, I think this power is pretty neat. I think it's situationally useful while being spooky and impressive looking, but I think it'd be cooler if each of the 3 Druidic classes had bonuses that made the claws a little more unique (rather than scaling up the power, directly, of an ability that can feel a little mechanically lackluster at times).
For Rangers, I'd have them further improve the climbing bonus that claws give, perhaps by giving them a reroll on Climb checks, or decreased Climbing RT. For Primalists, I'd probably do something like making their claws effectively "Sharpened" (with a slight cosmetic upgrade so that they appear sharpened), so that they get the same buff to damage that a keen weapon does (and maybe upping the cold damage a bit). And for berserkers, I think probably something like improved odds at getting past Reach weapons when using CLAW would be cool.
Initially, I had considered requesting that the claws work with combat maneuvers, but the more I pondered on that, the more I didn't really like it. Follow-up punch is already strong in it's own regard, and being able to effectively unarmed staggering blow or mighty blow seems a bit unnecessary. The multiple attacks you get off of claws are already strong and unique (especially when you take abilities like Side By Side into account), so I think just little class based bonuses to flavor them would be a little more fun. That being said, I do think it'd be nice if, when grappling is added in, claws gave you a bonus to grappling people.