Sorcery, Druidry, and Thaumaturgy have been removed as skills. They are now Affinities.
I'll get more into affinities in a bit, but here's a basic explanation:
Sorcery, Druidry, and Thaumaturgy are all technically branches of Arcana. The more one uses, say, Sorcery-based arcana, the more one's Sorcery affinity goes up. Greater affinity will increase potency (and potentially unlock extra facets) with related activities.
Sorcery, Druidry, Thaumaturgy now affinities instead of skills
Sorcery, Druidry, Thaumaturgy now affinities instead of skills
<Rias> PUT ON PANTS
<Fellborn> NO
<Fellborn> NO
Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills
Affinities, an intriguing concept. Looking forward to hearing more about them!
Arphaxad
Arphaxad
Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills
Just read the post on affinities, and this sounds SUPER interesting! I'll be very excited to see how the magic/occult system works first hand. It sounds like amazing fun.
"You hear the Woses, the Wild Men of the Woods... Remnants of an older time they be, living few and secretly, wild and wary as beasts."
Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills
To anyone reading this in the future, this change was undone recently - sorcery and druidry are now seperate skills once more, and thaumaturgy is not learnable by PCs.