Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Discussion about the occult and arcana in general. (Don't call it "magic" if you want to be taken seriously by scholars.)
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Rias
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Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Post by Rias »

Sorcery, Druidry, and Thaumaturgy have been removed as skills. They are now Affinities.

I'll get more into affinities in a bit, but here's a basic explanation:

Sorcery, Druidry, and Thaumaturgy are all technically branches of Arcana. The more one uses, say, Sorcery-based arcana, the more one's Sorcery affinity goes up. Greater affinity will increase potency (and potentially unlock extra facets) with related activities.
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Arphaxad
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Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Post by Arphaxad »

Affinities, an intriguing concept. Looking forward to hearing more about them!

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Lexx416
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Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Post by Lexx416 »

Just read the post on affinities, and this sounds SUPER interesting! I'll be very excited to see how the magic/occult system works first hand. It sounds like amazing fun.
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Math321
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Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Post by Math321 »

To anyone reading this in the future, this change was undone recently - sorcery and druidry are now seperate skills once more, and thaumaturgy is not learnable by PCs.
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