Channelling armor interference now has a "grace period" during which channels will not be dropped for characters with an Overall Armor Level of 2/Medium-Armored (5 seconds grace period) and 1/Lightly-Armored or lower (10 seconds grace period).
This should stop those pesky situations where you just want to channel long enough to cast a spell and then drop the channel again, but the RNG hates you and you keep dropping the channel before you can actually cast.
Alas: Once you get to Overall Armor Level 3 (Heavily-Armored) you have to put up with the RNG roulette without any grace period.
Discussion about the occult and arcana in general. (Don't call it "magic" if you want to be taken seriously by scholars.)
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