Pistols released!
Posted: Sat May 28, 2022 4:42 pm
With the Khaldean Summer Festival we've seen the release of pistol-class weapons! There are two types: Flintlock and Pneumatic. Both use the "shot" ammo type, and shot is not recoverable after being fired. (I'm working on making them bundleable and easily mass-castable, stay tuned.)
Flintlocks:
- Require gunpowder. This is an extra expense, extra inventory item with associated weight, and requires an extra LOAD action with roundtime. So they take longer between shots.
- Do more damage than pneumatics
- Degrade their durability faster than pneumatics
- Will occasionally need to be CLEANed to clean out the barrel and take care of all that grime and gunk from the gunpowder or risk misfiring
Pneumatics:
- Do NOT require gunpowder, and so have less time/fiddliness between shots.
- Do less damage than flintlocks
- Require pressure to fire, and less pressure means less damage. To get pressure, go to a steam hub (such as the Shadgard Steamworks, or the apparatus right outside the festival shop where they're currently being sold) and FILL the pistol. They also come with a manual hand pump to slowly, laboriously refill them up to about 75% out in the field. This is done via the PULL command (PULL PISTOL).
- Are heavier than flintlocks, thanks to that heavy sturdy pressure canister attached.
And the question on every Duelist's mind: Yes, they work for main-gauche. They will use the better of the Duelist's Melee or Ranged skill for a main-gauche occurrence, with Melee being available considering it's essentially a point-blank shot with the off-hand while parrying a melee attack with the main.
Shot and powder will be available for purchase in towns and select outposts soon. Steam pressure access will be a Shadgard-exclusive perk, meaning those without access to Shadgard will need to deal with hand-pumping pneumatics and dealing with the lesser damage output of not being able to fully pressurize them.
Pistols are deliberately meant to be less-ideal as primary weapons for those regularly engaging in combat. Not to say that they're meant to be totally non-viable for such things, but intended place is to be more a relatively light and convenient-to-carry self-defense/opportunist ranged weapon, or for specific scenarios like the Duelist gauche, or the non-combat member along on a group combat foray who's not usually doing combat stuff but happily taking pot shots from the back while along for the ride.
As always with new releases, feedback and bug reports are very much appreciated! I'm sure numbers and fiddly details will be tweaked as feedback comes in.
Flintlocks:
- Require gunpowder. This is an extra expense, extra inventory item with associated weight, and requires an extra LOAD action with roundtime. So they take longer between shots.
- Do more damage than pneumatics
- Degrade their durability faster than pneumatics
- Will occasionally need to be CLEANed to clean out the barrel and take care of all that grime and gunk from the gunpowder or risk misfiring
Pneumatics:
- Do NOT require gunpowder, and so have less time/fiddliness between shots.
- Do less damage than flintlocks
- Require pressure to fire, and less pressure means less damage. To get pressure, go to a steam hub (such as the Shadgard Steamworks, or the apparatus right outside the festival shop where they're currently being sold) and FILL the pistol. They also come with a manual hand pump to slowly, laboriously refill them up to about 75% out in the field. This is done via the PULL command (PULL PISTOL).
- Are heavier than flintlocks, thanks to that heavy sturdy pressure canister attached.
And the question on every Duelist's mind: Yes, they work for main-gauche. They will use the better of the Duelist's Melee or Ranged skill for a main-gauche occurrence, with Melee being available considering it's essentially a point-blank shot with the off-hand while parrying a melee attack with the main.
Shot and powder will be available for purchase in towns and select outposts soon. Steam pressure access will be a Shadgard-exclusive perk, meaning those without access to Shadgard will need to deal with hand-pumping pneumatics and dealing with the lesser damage output of not being able to fully pressurize them.
Pistols are deliberately meant to be less-ideal as primary weapons for those regularly engaging in combat. Not to say that they're meant to be totally non-viable for such things, but intended place is to be more a relatively light and convenient-to-carry self-defense/opportunist ranged weapon, or for specific scenarios like the Duelist gauche, or the non-combat member along on a group combat foray who's not usually doing combat stuff but happily taking pot shots from the back while along for the ride.
As always with new releases, feedback and bug reports are very much appreciated! I'm sure numbers and fiddly details will be tweaked as feedback comes in.