Weapon Damage Factors

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Karjus
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Joined: Thu Sep 07, 2017 9:28 am

Weapon Damage Factors

Post by Karjus » Thu Sep 30, 2021 10:08 pm

I decided to do some testing in regards to damage. All these numbers have been taken from 100% endrolls, to try and avoid rounding errors. They've also all been ones that have no innate material sharpness (iron or copper), and have had no natural buff due to being keen edged (as long as it isn't dull, or keen-edged, it has 0% bonus here). They've also been done with a character without the strength attribute, surge of strength active, or with anything other than a standard attack. Weapons have been swung multiple times to get rolls for each damage types they cause to see if there has been a difference. Will edit below if I find someway to actually do tables on here.
  • Ball-and-Chain - 0.8
  • Cutlass - 0.85
  • Dagger -0.75
  • Gaff 1h - 0.42 (0.52*)
  • Gaff 2h - 0.65 (0.81*)
  • Glaive - 0.9
  • Handaxe 1h - 0.8
  • Handaxe 2h - 0.8
  • Hatchet - 0.7
  • Falchion - 0.85
  • Longsword 1h - 0.72
  • Longsword 2h - 0.85
  • Mace 1h - 0.68
  • Mace 2h - 0.8
  • Pipe-Wrench - 0.7 (0.87*)
  • Poleaxe - 0.9
  • Polehammer - 0.9
  • Rapier - 0.8
  • Scythe - 0.9
  • Shortsword - 0.8
  • Sickle - 0.6 (0.75*)
  • Spear 1h - 0.52
  • Spear 2h - 0.8
  • Stiletto - 0.75
  • Warhammer 1h - 0.68
  • Warhammer 2h - 0.8
  • Warmaul - 0.9
Numbers with an * include the damage bonus for Marauder's Improvised Weapon Proficiency.

Thrown Weapons
From testing, can confirm that the Strength Attribute and Inner Strength does not increase hurled DF, but it will assist when they're used in melee. The Keen-Edged and Sharpness bonuses do effect the weapons that can gain them however. The number in brackets is for when the weapon is used in melee.
  • Javelin - 1.12 (0.75)
  • Throwing Axe - 0.62 (0.5)
  • Throwing Hammer - 0.62 (0.5)
  • Throwing Knife - 0.31 (0.25)
Ranged Weapons
From testing, can confirm that the Strength Attribute and Inner Strength does not increase ranged DF.
  • Crossbow - 0.72
  • Flatbow - 0.8
  • Longbow - 0.9
  • Shortbow - 0.7
  • Sling - 0.8
Sorcery
This deserves its own little section on its own. I struggled to cause Cold damage with 3 channels open, so could not get results there.
  • 1 Channel - 0.7 Nether, 0.2 Cold
  • 2 Channels - 0.9 Nether, 0.4 Cold
  • 3 Channels - 1.2 Nether
Additional Factors
  • Mighty Blow - 50% bonus to DF. IE, a Longsword 2h becomes 1.27, while a warmaul becomes 1.35.
  • Inner Strength - 20% bonus to DF. IE, a Shortsword becomes 0.96, while a Polehammer becomes 1.08.
  • Strength Attribute - 20% bonus to DF. IE, a Shortsword becomes 0.96, while a Polehammer becomes 1.08.
  • Keen-Edge - 20% bonus to DF. IE, a Shortsword becomes 0.96 while a Glaive becomes 1.08.
These all seem additive. IE, an attack from a character with Inner Strength and Strength Attribute with a Warmaul would have a DF of (0.9 x (1 + 0.2 + 0.2) for a total DF of 1.26.
Last edited by Karjus on Sat Oct 09, 2021 7:56 am, edited 2 times in total.
- Karjus

Speaking to you, XYZ says, "Never bother to wash it. It gets dirty again anyway."
Speaking to XYZ, you say, "I hope you don't treat your ass the same way."

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Karjus
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Re: Weapon Damage Factors

Post by Karjus » Fri Oct 01, 2021 10:20 am

-Updated main post with non-Marauder DFs
-Updated main post to include bonus for Mighty Blow, Strength, and Surge of Strength information.
-Updated main post to include Sorcery
- Karjus

Speaking to you, XYZ says, "Never bother to wash it. It gets dirty again anyway."
Speaking to XYZ, you say, "I hope you don't treat your ass the same way."

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Karjus
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Re: Weapon Damage Factors

Post by Karjus » Sat Oct 09, 2021 7:57 am

-Updated main post with Keen-Edge bonus
-Updated main post with Ranged weapons
-Updated main post with Thrown weapons
-Updated main post with a few more weapon types for melee.
- Karjus

Speaking to you, XYZ says, "Never bother to wash it. It gets dirty again anyway."
Speaking to XYZ, you say, "I hope you don't treat your ass the same way."

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saladbowl
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Re: Weapon Damage Factors

Post by saladbowl » Tue Oct 12, 2021 1:02 am

I can't use private messages, so I'm posting them here. Here's the important stuff:
  • Cooking knife - 0.45 (0.56*)
  • Forging hammer - 0.65 (0.81*)
  • Logging axe - 0.9 (0.9*)
  • Mallet - 0.4 (0.5*)
  • Pickaxe 1h - 0.63 (0.76*)
  • Pickaxe 2h - 0.75 (0.9*)
  • Quarterstaff - 0.76
  • Shovel - 0.6 (0.75*)
  • Skillet - 0.4 (0.5*)
  • Torch - 0.4 (0.5*)
  • Work hammer - 0.5 (0.62*)
  • Unarmed strike - 0.4
Here's my testing.

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