Graceful Dodge clarification
Posted: Wed May 13, 2020 9:34 am
I updated the description of Graceful Dodge to be more clear: It substitutes 85% Acrobatics skill or 75% Dancing skill as Dodge skill in combat calculations (whichever is highest). So if you had 100 Acrobatics, that would be treated as if you had 85 Dodge. If you had 500 Dancing, that would be treated as if you had 375 Dodge. Note that it's treated as that amount of Dodge skill, and is not added directly to dodge rolls. That means with the current setup where 50% of your Dodge skill is added to your dodge defense, this ability will add 42.5% Acrobatics OR 37.5% Dancing to dodge defense - again, whichever is higher.
This ability is aimed at characters who already planned to take the Acrobatics or Dancing skills anyway, allowing them to have some defensive capability without also having to spend points on Dodge. This ability's dodge bonuses from Dancing or Acrobatics will always be inferior to those of someone who invested the same amount of points into Dodge.
So in a nutshell: it's a lesser dodge substitution for those who aren't interested in specifically training the Dodge skill.
This ability is aimed at characters who already planned to take the Acrobatics or Dancing skills anyway, allowing them to have some defensive capability without also having to spend points on Dodge. This ability's dodge bonuses from Dancing or Acrobatics will always be inferior to those of someone who invested the same amount of points into Dodge.
So in a nutshell: it's a lesser dodge substitution for those who aren't interested in specifically training the Dodge skill.