Avoiding NPC clumping

For combat stuff that doesn't fit into any of the other forums.
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Candelori
Posts: 25
Joined: Thu Sep 07, 2017 5:29 pm

Avoiding NPC clumping

Post by Candelori » Thu Sep 05, 2019 12:32 am

I know it is bound to happen occasionally, but I've wondered if it might be a good idea to somehow discourage NPCs from clumping in areas. I've frequently found 3 skeletons all in the same room while wandering the graveyard tonight, which makes engaging in combat a bold flirt with death. They often seem to move about with their buddies in tow, as well.

It is of course possible that this may just be a case of my being more likely to notice the exceptional cases and that this is in actuality very infrequent.

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Rias
DEV
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Joined: Sun Sep 03, 2017 4:06 pm

Re: Avoiding NPC clumping

Post by Rias » Wed Dec 11, 2019 1:10 pm

[#ANNOUNCEMENTS] Changelog-Mobs: Free-moving mobs of the same faction will now generally avoid "clumping together" in the same room by default, though some mob types may not mind - or may even prefer - such social behavior.
Enjoy!
An assistant introduces a lanky brooding-eyed woman with tan skin to you as Karen and assigns you to treat her wounds.
>tend karen
You try to tend to Karen, but she is too hysterical to accept treatment!

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Candelori
Posts: 25
Joined: Thu Sep 07, 2017 5:29 pm

Re: Avoiding NPC clumping

Post by Candelori » Sat Dec 14, 2019 12:20 pm

Thank you very much for making this change.

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