Locksmithing tools of the trade
Posted: Sat Apr 03, 2021 1:13 pm
In my amateur hobbyist adventures in lockpicking, I gotta say that tension wrenches should take some wear over time as well, not just the lockpicks. We should have to replace them every so often. Also let us buy them in different metal types.
Some more lockpick metals would be nice. I always liked having my cobalt ones in CLOK, and some other materials that are extremely expensive but give some kind of bonus or just have great durability would be cool as well. Basically, while steel picks are nice and last a good long time, I gotta admit anything other than real-world metals is just cool to have. I actually think steel picks might be a little too durable. I've been burning through a giant pile of boxes while I write this and it started out scuffed and remains scuffed after maybe 50ish boxes.
I'd enjoy needing to actually have the trap-disarming tools on me, instead of them just being implied like they are now. Have them also take wear and tear and need replacing. When new trap types come out, make us need to buy additional tools for them. Give locksmiths a little more depth to building and maintaining their kit.
Some kind of specialist tools for Rogues and Treasure Hunters would be awesome. Some rare special locks and traps that require tools and techniques only the specialists know. Rare, but helps them feel special.
Also for specialist Rogues and Treasure Hunters, give them the ability to salvage trap parts. Poison needles and instant darkness beads could be a lot of fun.
Not insisting only Rogues and Treasure Hunters have all the fun, add some rare arcane traps that only Bards can learn to safely disarm, with a chance of salvaging to re-use too. Druidic traps for Rangers to handle? Not sure what a druidic trap would be like, and I don't hear of many Rangers training in locksmithing, but no reason to leave them out.
Some more lockpick metals would be nice. I always liked having my cobalt ones in CLOK, and some other materials that are extremely expensive but give some kind of bonus or just have great durability would be cool as well. Basically, while steel picks are nice and last a good long time, I gotta admit anything other than real-world metals is just cool to have. I actually think steel picks might be a little too durable. I've been burning through a giant pile of boxes while I write this and it started out scuffed and remains scuffed after maybe 50ish boxes.
I'd enjoy needing to actually have the trap-disarming tools on me, instead of them just being implied like they are now. Have them also take wear and tear and need replacing. When new trap types come out, make us need to buy additional tools for them. Give locksmiths a little more depth to building and maintaining their kit.
Some kind of specialist tools for Rogues and Treasure Hunters would be awesome. Some rare special locks and traps that require tools and techniques only the specialists know. Rare, but helps them feel special.
Also for specialist Rogues and Treasure Hunters, give them the ability to salvage trap parts. Poison needles and instant darkness beads could be a lot of fun.
Not insisting only Rogues and Treasure Hunters have all the fun, add some rare arcane traps that only Bards can learn to safely disarm, with a chance of salvaging to re-use too. Druidic traps for Rangers to handle? Not sure what a druidic trap would be like, and I don't hear of many Rangers training in locksmithing, but no reason to leave them out.