Farming should be ready
Posted: Sun Jan 06, 2019 12:57 am
Okay, people should be set for farming. I recommend visiting the wiki page (https://cogg.contrarium.net/wiki/index.php/Farming) or typing HELP FARMING in-game to get some info on how to do stuff. To accommodate farming I've done the following:
- The Department of Agriculture office has been added to Town Hall. This is where you can go to RENT farmland. You can also buy livestock here, but that takes preparation (you need fencing and an animal shelter built on your land).
- Buckets, seeds, and hoes have been added to the General Store. Both Iceberry and Ghostroot will grow in snowy winter conditions, through the power of fantasy. Those with the Farming skill can EXAMINE a seed to see its growing conditions (and will also see them when ORDERing at a store/market).
- If you follow the minecart tracks in Shadgard up the path on the west side of town and then down south and around through a tunnel, you'll get to a back mountain path that goes down to a secluded valley with a communal well for filling your water bucket, and a road you GO to in order to get to your rented farmland.
NOTE: Space is limited on your farm. Tilled land takes up space, as does construction.
Group members will follow you to your farmland. If you want to grant someone access to visit your farmland even without you being around to lead them there, use the ACCESS command. Neat!
Hate going out to the communal well every time you want to fill your water bucket? You can DIG a primitive well on your farm, but it takes a long time to complete. I recommend inviting friends with shovels to help you dig. Once someone with the appropriate skill gets the well started, anyone should be able to DIG it to make progress on it.
It's been a while since I've played with farming, so there may well be some bugs from code changes that have occurred since farming was deemed hunky-dory a while back. Please report them with the BUG command and if they're show-stoppers, you can post them here in this thread as well to make sure I see them.
It's currently possible for PCs to fell trees and process timber and get tools and buy nails and build fencing and an animal shelters on farmland so you can get some animals, and that takes a lot of time and effort. I'm not discouraging that at all, but it can be hard to find PCs with the right skillset to do that for you. I'll be adding a town service soon(ish?)(tm) so NPCs can set you up with basic fencing and the simpler animals shelters (a coop or animal hutch), but it'll be fairly expensive to do so. I think I'm going to leave the larger building work of small and large animal shelters (for goats/sheep and cows, respectively) up to PC action and pray some people hop in soonish with the right skillsets to accommodate that, so the Construction skill can retain some value as a PC skill.
- The Department of Agriculture office has been added to Town Hall. This is where you can go to RENT farmland. You can also buy livestock here, but that takes preparation (you need fencing and an animal shelter built on your land).
- Buckets, seeds, and hoes have been added to the General Store. Both Iceberry and Ghostroot will grow in snowy winter conditions, through the power of fantasy. Those with the Farming skill can EXAMINE a seed to see its growing conditions (and will also see them when ORDERing at a store/market).
- If you follow the minecart tracks in Shadgard up the path on the west side of town and then down south and around through a tunnel, you'll get to a back mountain path that goes down to a secluded valley with a communal well for filling your water bucket, and a road you GO to in order to get to your rented farmland.
NOTE: Space is limited on your farm. Tilled land takes up space, as does construction.
Group members will follow you to your farmland. If you want to grant someone access to visit your farmland even without you being around to lead them there, use the ACCESS command. Neat!
Hate going out to the communal well every time you want to fill your water bucket? You can DIG a primitive well on your farm, but it takes a long time to complete. I recommend inviting friends with shovels to help you dig. Once someone with the appropriate skill gets the well started, anyone should be able to DIG it to make progress on it.
It's been a while since I've played with farming, so there may well be some bugs from code changes that have occurred since farming was deemed hunky-dory a while back. Please report them with the BUG command and if they're show-stoppers, you can post them here in this thread as well to make sure I see them.
It's currently possible for PCs to fell trees and process timber and get tools and buy nails and build fencing and an animal shelters on farmland so you can get some animals, and that takes a lot of time and effort. I'm not discouraging that at all, but it can be hard to find PCs with the right skillset to do that for you. I'll be adding a town service soon(ish?)(tm) so NPCs can set you up with basic fencing and the simpler animals shelters (a coop or animal hutch), but it'll be fairly expensive to do so. I think I'm going to leave the larger building work of small and large animal shelters (for goats/sheep and cows, respectively) up to PC action and pray some people hop in soonish with the right skillsets to accommodate that, so the Construction skill can retain some value as a PC skill.