The general idea is that I'd like to get info on all of the roundtime costs, energy costs, and riln costs associated with each crafted item and its inputs, as well as whether the activity can be done while sitting. For example:
example wrote:Tempered clay requires 10 chunks of clay, 3 sand, 3 fingers of water, and 10 roundtime. It can be shaped while sitting.
Digging chunks of clay costs 5 roundtime and 10 energy, and produces 6 chunks of clay. They can be bought for 2 riln and sell for 1*. A fully repaired copper shovel can dig 3000 chunks before breaking, and digging cannot be done while sitting.
Digging sand costs 5 roundtime and 5 energy, and produces 5 sand. Sand has no current market value. A fully repaired shovel can dig 2500 sand before breaking.
Water I think can be neglected, since working near a river provides water with no cost. Working in town with a barrel provides 4096 fingers of water for 3 roundtime and 5 energy at peak efficiency. If the clayworks ever gets pipes for water, this cost will likely go away.
Buying a new copper shovel costs 387 riln. Repairing a broken copper shovel costs 88 riln and 1 day of wait time. Repairing a broken shovel with metalworking requires wait time for the shovel to get red hot, roundtime and energy for the repair work, and should consume some amount of copper. I'd love numbers on all those bits (how many seconds to go from room temperature to red hot (I believe this varies by item weight and material), how much roundtime to repair, how much energy to repair, how much copper to repair, how many broken copper shovels can a copper forging hammer repair before it breaks - this last bit I would want by the number of completely broken shovels repaired and the roundtime spent on the last shovel if only partially repaired).
So, lots of little details. Given that, it may be best for someone to claim one recipe at a time and once an ingriedient is detailed once, it doesn't need to be detailed again. For consistency, please use pine and copper as baselines when possible. And count your own steps (by energy loss where possible, by roundtime with pluginator when energy isn't consumed) rather than relying on recipe info. If you have questions about how to get a specific piece of info from a process, ask here or via tell and I'll be glad to help.
Thank you for encouraging me to get help with this, and good luck in your detail grind.