Search found 280 matches
- Sun Aug 13, 2023 1:27 am
- Forum: New Features
- Topic: Custom travel waypoints
- Replies: 11
- Views: 620
Re: Custom travel waypoints
I thought waypoint direction sense might be a neat thing for a special ability and/or item. I could see mundane versions for people with the right class/skillset, occult spell versions, and occult object versions that can be handed out to others who lack the skills to do it themselves and occasiona...
- Sun Aug 13, 2023 12:17 am
- Forum: New Features
- Topic: Custom travel waypoints
- Replies: 11
- Views: 620
Re: Custom travel waypoints
Really cool addition. Love stuff like this.
You know we'll now want to see most commonly waypointed spots to go with class/race demographics.
You know we'll now want to see most commonly waypointed spots to go with class/race demographics.
- Fri Aug 11, 2023 9:29 am
- Forum: General Discussion
- Topic: Skill rolls now based on practice level
- Replies: 6
- Views: 665
Re: Skill rolls now based on practice level
A hard topic for me to weigh in on, and likely something that I really should experience with a new character. The main thing I will say however is, in concept I like the idea. One issue early on without combat 10 point skill caps were the fact people were just jumping zones in regards to combat. Yo...
- Sun Aug 06, 2023 11:20 am
- Forum: General Areas
- Topic: NPC wariness of occult diagrams in public spaces
- Replies: 3
- Views: 611
Re: NPC wariness of occult diagrams in public spaces
Wait til you meet the Pale Wyvardingding.
- Sun Aug 06, 2023 8:55 am
- Forum: General Discussion
- Topic: Lost Lands to become more dangerous
- Replies: 26
- Views: 2866
Re: Lost Lands to become more dangerous
Rias mentioned buffing up societies, and I am all for this. One of the ones a character of mine is a part of is looking bare and sad. Not only on the location front, but the activity front. I have been struggling to find some direction for this combat character, and tasks do a lot to alleviate this...
- Fri Aug 04, 2023 3:30 pm
- Forum: Suggestions/Tweaks
- Topic: Tweak suggestion: Give mobs distinguishing adjectives like fat, skinny, tall, and short
- Replies: 8
- Views: 297
Re: Tweak suggestion: Give mobs distinguishing adjectives like fat, skinny, tall, and short
I'd honestly not call that a solution, as amusing as it may be. Depending on class/situation, an extra mob wandering in can be life/death and while you might argue "You're in RT, it's fine." I think that's a bit much. Though I still argue, if you see 2 mobs and you don't think you can hand...
- Sun Jul 30, 2023 5:09 pm
- Forum: General Announcements
- Topic: The CLOK/COGG (CLOGG) Timeline
- Replies: 20
- Views: 1507
Re: The CLOK/COGG (CLOGG) Timeline
Where were the Proud Rabble based, and what happened to them? If memory serves, first Ebon Pass, later a fort near Emleth. As for what happened, I can’t say. Near they end of clok they did make briefly make attempts at reoccupation of ebon pass. I mean, sure that's great Clok knowledge. But I'm aft...
- Sun Jul 30, 2023 9:36 am
- Forum: General Announcements
- Topic: The CLOK/COGG (CLOGG) Timeline
- Replies: 20
- Views: 1507
Re: The CLOK/COGG (CLOGG) Timeline
Where were the Proud Rabble based, and what happened to them?
- Sun Jul 30, 2023 6:55 am
- Forum: Suggestions/Tweaks
- Topic: Various Quality-of-Life Suggestions
- Replies: 244
- Views: 14293
Re: Various Quality-of-Life Suggestions
It would also be great to be able to filter armor types in the market. As it stands, I got flooded with staggering amounts of medium armor when I was looking for light. A command like 'list search light armor' or something similar would be amazing. It isn't perfect, and I agree it would be nice to ...
- Mon Jul 03, 2023 3:06 pm
- Forum: General Discussion
- Topic: Loot Luck based on combat challenge
- Replies: 28
- Views: 2291
Re: Loot Luck based on combat challenge
...funny. I thought it was just my luck.