Search found 280 matches
- Fri Oct 20, 2023 12:46 pm
- Forum: General Discussion
- Topic: Skill practice and challenge
- Replies: 29
- Views: 2132
Re: Skill practice and challenge
Debuffs on your characters won't work to your advantage according to the first post. If this mechanic holds true for NPCs, debuffing them might work. Though, like you said that seems pretty janky. To Lex's comment, that's great you had those self-imposed restrictions. Majority of players did not th...
- Fri Sep 15, 2023 5:37 pm
- Forum: General Events
- Topic: Church of Light Steps Out of Shadows
- Replies: 10
- Views: 795
Re: Church of Light Steps Out of Shadows
Awesome. I'm sure a lot of people will love that.
- Fri Sep 15, 2023 5:20 pm
- Forum: General Events
- Topic: Church of Light Steps Out of Shadows
- Replies: 10
- Views: 795
Re: Church of Light Steps Out of Shadows
Haiban next?
- Sat Sep 02, 2023 5:26 am
- Forum: Scholar Guild
- Topic: New Primalist ability: Beastskin
- Replies: 7
- Views: 567
Re: New Primalist ability: Beastskin
Does it work with bone plates?
- Sat Aug 26, 2023 2:08 pm
- Forum: Suggestions/Tweaks
- Topic: Roundtable: Front Desk
- Replies: 2
- Views: 218
Roundtable: Front Desk
I think it would be nice if when you wandered by the front desk at an Inn where you're able to join an active Roundtable, a prompt came up saying one is ongoing and how to join.
Mostly think it would be useful for new players.
Mostly think it would be useful for new players.
- Sat Aug 26, 2023 1:34 pm
- Forum: General Discussion
- Topic: Combat: Late Game Risk vs Reward
- Replies: 8
- Views: 757
Re: Combat: Late Game Risk vs Reward
Thanks a ton for the changes. First of all, despawning mobs back to base level would be huge for certain zones and definitely something I think would help with certain zones potential difficulty spikes (*cough* Canim Camp *cough*). Should likely have a timer though, and perhaps a gradual decline ins...
- Sat Aug 26, 2023 11:04 am
- Forum: General Discussion
- Topic: Combat: Late Game Risk vs Reward
- Replies: 8
- Views: 757
Re: Combat: Late Game Risk vs Reward
I guess from my view, last thing I'd want is to see the difficulty toned down. At that sort of level, zones are fun because they do push the danger and it is a mess. They're meant for the dedicated combatants, who pump all those skill points into it, and who enjoy it. I personally hugely enjoy the r...
- Sat Aug 26, 2023 8:17 am
- Forum: General Discussion
- Topic: Combat: Late Game Risk vs Reward
- Replies: 8
- Views: 757
Combat: Late Game Risk vs Reward
The topic has come up a few times in Discord, and I've kept meaning to post but only just getting round to it. While everyone seems to agree that having scaling loot to help encourage tackling difficult targets, and to keep giving people encouragement to push upwards instead of just taking the route...
- Mon Aug 21, 2023 6:39 am
- Forum: General Discussion
- Topic: Concerns: Lost Lands to Become More Dangerous
- Replies: 11
- Views: 1122
Re: Concerns: Lost Lands to Become More Dangerous
I'm in two minds about some of these complaints, and as to whether they're actually issues or not. As Jilliana pointed out, combat characters basically have to rely on non-combat/specialists for nearly everything in terms of day to day life. They even have to rely on them for some of their loot. It'...
- Sun Aug 13, 2023 10:28 am
- Forum: Suggestions/Tweaks
- Topic: Turn down the Random Encounter chances!
- Replies: 9
- Views: 454
Re: Turn down the Random Encounter chances!
Throw me in as not currently finding it an issue, though I occasionally wonder why on earth some of these things are attacking Black. I seem to end up having to send a think of "What an idiot" more than usual when I do something. But as Delphine mentioned, combat character.