Search found 280 matches

by Karjus
Fri Oct 20, 2023 12:46 pm
Forum: General Discussion
Topic: Skill practice and challenge
Replies: 29
Views: 2132

Re: Skill practice and challenge

Debuffs on your characters won't work to your advantage according to the first post. If this mechanic holds true for NPCs, debuffing them might work. Though, like you said that seems pretty janky. To Lex's comment, that's great you had those self-imposed restrictions. Majority of players did not th...
by Karjus
Fri Sep 15, 2023 5:37 pm
Forum: General Events
Topic: Church of Light Steps Out of Shadows
Replies: 10
Views: 795

Re: Church of Light Steps Out of Shadows

Awesome. I'm sure a lot of people will love that.
by Karjus
Fri Sep 15, 2023 5:20 pm
Forum: General Events
Topic: Church of Light Steps Out of Shadows
Replies: 10
Views: 795

Re: Church of Light Steps Out of Shadows

Haiban next?
by Karjus
Sat Sep 02, 2023 5:26 am
Forum: Scholar Guild
Topic: New Primalist ability: Beastskin
Replies: 7
Views: 567

Re: New Primalist ability: Beastskin

Does it work with bone plates?
by Karjus
Sat Aug 26, 2023 2:08 pm
Forum: Suggestions/Tweaks
Topic: Roundtable: Front Desk
Replies: 2
Views: 218

Roundtable: Front Desk

I think it would be nice if when you wandered by the front desk at an Inn where you're able to join an active Roundtable, a prompt came up saying one is ongoing and how to join.

Mostly think it would be useful for new players.
by Karjus
Sat Aug 26, 2023 1:34 pm
Forum: General Discussion
Topic: Combat: Late Game Risk vs Reward
Replies: 8
Views: 757

Re: Combat: Late Game Risk vs Reward

Thanks a ton for the changes. First of all, despawning mobs back to base level would be huge for certain zones and definitely something I think would help with certain zones potential difficulty spikes (*cough* Canim Camp *cough*). Should likely have a timer though, and perhaps a gradual decline ins...
by Karjus
Sat Aug 26, 2023 11:04 am
Forum: General Discussion
Topic: Combat: Late Game Risk vs Reward
Replies: 8
Views: 757

Re: Combat: Late Game Risk vs Reward

I guess from my view, last thing I'd want is to see the difficulty toned down. At that sort of level, zones are fun because they do push the danger and it is a mess. They're meant for the dedicated combatants, who pump all those skill points into it, and who enjoy it. I personally hugely enjoy the r...
by Karjus
Sat Aug 26, 2023 8:17 am
Forum: General Discussion
Topic: Combat: Late Game Risk vs Reward
Replies: 8
Views: 757

Combat: Late Game Risk vs Reward

The topic has come up a few times in Discord, and I've kept meaning to post but only just getting round to it. While everyone seems to agree that having scaling loot to help encourage tackling difficult targets, and to keep giving people encouragement to push upwards instead of just taking the route...
by Karjus
Mon Aug 21, 2023 6:39 am
Forum: General Discussion
Topic: Concerns: Lost Lands to Become More Dangerous
Replies: 11
Views: 1122

Re: Concerns: Lost Lands to Become More Dangerous

I'm in two minds about some of these complaints, and as to whether they're actually issues or not. As Jilliana pointed out, combat characters basically have to rely on non-combat/specialists for nearly everything in terms of day to day life. They even have to rely on them for some of their loot. It'...
by Karjus
Sun Aug 13, 2023 10:28 am
Forum: Suggestions/Tweaks
Topic: Turn down the Random Encounter chances!
Replies: 9
Views: 454

Re: Turn down the Random Encounter chances!

Throw me in as not currently finding it an issue, though I occasionally wonder why on earth some of these things are attacking Black. I seem to end up having to send a think of "What an idiot" more than usual when I do something. But as Delphine mentioned, combat character.