Search found 350 matches

by Navi
Tue Jun 06, 2023 5:00 am
Forum: General Announcements
Topic: Acknowledging the history of CLOK
Replies: 29
Views: 2267

Re: Acknowledging the history of CLOK

Completely agree Verel. Great post.
by Navi
Tue Jun 06, 2023 2:54 am
Forum: General Announcements
Topic: Acknowledging the history of CLOK
Replies: 29
Views: 2267

Re: Acknowledging the history of CLOK

What about the scarecrows? I haven't logged in recently to check, but that whole underground area should be sealed off from players if memory serves. I can't remember if that was before or after you stepped away from CLOK though.
by Navi
Mon Apr 24, 2023 5:51 pm
Forum: Warrior Guild
Topic: Discussion about the Warrior Experience
Replies: 25
Views: 1862

Re: Discussion about the Warrior Experience

You know, that's a really good point I hadn't considered. There is certainly quite a lot that the roles in COGG do to support warriors and other focused combatants. However, they don't really give much back than the occasional repair or riln dump when purchasing upgrades to equipment. A single set o...
by Navi
Mon Apr 24, 2023 4:59 pm
Forum: Warrior Guild
Topic: Discussion about the Warrior Experience
Replies: 25
Views: 1862

Re: Discussion about the Warrior Experience

Karjus echoes some of my own thoughts. Warriors feel like the main part of COGG. I’ve mentioned this in other threads, but everything else seems to be built around warriors. Physickers are mostly built around healing wounds that combatants get. Can you even get fractures outside of combat? Most of t...
by Navi
Mon Apr 24, 2023 8:38 am
Forum: General Discussion
Topic: Loot Luck based on combat challenge
Replies: 28
Views: 2383

Re: Loot Luck based on combat challenge

I wouldn't do this, but would full loot be generated if a lower skilled group member looted from a kill of a higher skilled individual? If so, this would still facilitate lower skill farming by higher players so long as you had a willing group member. Seems like a loophole that might've not been add...
by Navi
Sun Apr 23, 2023 6:25 am
Forum: General Socializing
Topic: Funny stuff thread
Replies: 261
Views: 19448

Re: Funny stuff thread

Belladana exclaims, "I cant attack rias with horror!" Gorth gets up off a squashy armchair. Bella can't swim. You are now targetting Rias. You condense the emotions of a hundred songs and tales of horror into a single Word, directing it at Rias! Off(d237(2+[1]x)):164 vs Def(d100):83 = 81 (...
by Navi
Fri Apr 14, 2023 9:11 pm
Forum: Suggestions/Tweaks
Topic: "You just can't seem to manage that in your ghostly state."
Replies: 1
Views: 133

Re: "You just can't seem to manage that in your ghostly state."

While I completely understand wanting to narrate a character's decision. One thing I have always found rather interesting about the death systems is how uninvolved your actual characters are. They have no sense of self while dead, there are no memories or real triggers to drive them. In a word, they...
by Navi
Tue Apr 11, 2023 7:54 am
Forum: Suggestions/Tweaks
Topic: Suggestions Needed: Describe Up!
Replies: 6
Views: 317

Re: Suggestions Needed: Describe Up!

Apologies, I probably wasn't super clear with what content vs narrative meant. Not content as in game content, but the content of your RP, and the narrative meaning the story you are writing. Only you get to see your character at all times. We, other players, only get glimpses. If you design your ch...
by Navi
Tue Apr 11, 2023 1:17 am
Forum: Suggestions/Tweaks
Topic: Suggestions Needed: Describe Up!
Replies: 6
Views: 317

Re: Suggestions Needed: Describe Up!

In my opinion, if you want to RP a hairstyle, nothing should stop you from including it in your emotes. If you haven't been sleeping well and have bags under your eyes, include that in your emotes as well. If you got into a bar fight and now have a black eye, include that. If we start making these k...
by Navi
Tue Apr 11, 2023 12:56 am
Forum: Suggestions/Tweaks
Topic: Storytelling Minigame improvements
Replies: 1
Views: 112

Storytelling Minigame improvements

Some storytelling changes I would love to see involve making the storytelling minigame more skill vs difficulty based. Currently, it’s more like a combination system, which while fun, loses its appeal once the sequences are figured out. Sometimes, I want to weave an entirely new sequence of story, b...