Search found 350 matches
- Tue Jun 06, 2023 5:00 am
- Forum: General Announcements
- Topic: Acknowledging the history of CLOK
- Replies: 29
- Views: 2267
Re: Acknowledging the history of CLOK
Completely agree Verel. Great post.
- Tue Jun 06, 2023 2:54 am
- Forum: General Announcements
- Topic: Acknowledging the history of CLOK
- Replies: 29
- Views: 2267
Re: Acknowledging the history of CLOK
What about the scarecrows? I haven't logged in recently to check, but that whole underground area should be sealed off from players if memory serves. I can't remember if that was before or after you stepped away from CLOK though.
- Mon Apr 24, 2023 5:51 pm
- Forum: Warrior Guild
- Topic: Discussion about the Warrior Experience
- Replies: 25
- Views: 1862
Re: Discussion about the Warrior Experience
You know, that's a really good point I hadn't considered. There is certainly quite a lot that the roles in COGG do to support warriors and other focused combatants. However, they don't really give much back than the occasional repair or riln dump when purchasing upgrades to equipment. A single set o...
- Mon Apr 24, 2023 4:59 pm
- Forum: Warrior Guild
- Topic: Discussion about the Warrior Experience
- Replies: 25
- Views: 1862
Re: Discussion about the Warrior Experience
Karjus echoes some of my own thoughts. Warriors feel like the main part of COGG. I’ve mentioned this in other threads, but everything else seems to be built around warriors. Physickers are mostly built around healing wounds that combatants get. Can you even get fractures outside of combat? Most of t...
- Mon Apr 24, 2023 8:38 am
- Forum: General Discussion
- Topic: Loot Luck based on combat challenge
- Replies: 28
- Views: 2383
Re: Loot Luck based on combat challenge
I wouldn't do this, but would full loot be generated if a lower skilled group member looted from a kill of a higher skilled individual? If so, this would still facilitate lower skill farming by higher players so long as you had a willing group member. Seems like a loophole that might've not been add...
- Sun Apr 23, 2023 6:25 am
- Forum: General Socializing
- Topic: Funny stuff thread
- Replies: 261
- Views: 19448
Re: Funny stuff thread
Belladana exclaims, "I cant attack rias with horror!" Gorth gets up off a squashy armchair. Bella can't swim. You are now targetting Rias. You condense the emotions of a hundred songs and tales of horror into a single Word, directing it at Rias! Off(d237(2+[1]x)):164 vs Def(d100):83 = 81 (...
- Fri Apr 14, 2023 9:11 pm
- Forum: Suggestions/Tweaks
- Topic: "You just can't seem to manage that in your ghostly state."
- Replies: 1
- Views: 133
Re: "You just can't seem to manage that in your ghostly state."
While I completely understand wanting to narrate a character's decision. One thing I have always found rather interesting about the death systems is how uninvolved your actual characters are. They have no sense of self while dead, there are no memories or real triggers to drive them. In a word, they...
- Tue Apr 11, 2023 7:54 am
- Forum: Suggestions/Tweaks
- Topic: Suggestions Needed: Describe Up!
- Replies: 6
- Views: 317
Re: Suggestions Needed: Describe Up!
Apologies, I probably wasn't super clear with what content vs narrative meant. Not content as in game content, but the content of your RP, and the narrative meaning the story you are writing. Only you get to see your character at all times. We, other players, only get glimpses. If you design your ch...
- Tue Apr 11, 2023 1:17 am
- Forum: Suggestions/Tweaks
- Topic: Suggestions Needed: Describe Up!
- Replies: 6
- Views: 317
Re: Suggestions Needed: Describe Up!
In my opinion, if you want to RP a hairstyle, nothing should stop you from including it in your emotes. If you haven't been sleeping well and have bags under your eyes, include that in your emotes as well. If you got into a bar fight and now have a black eye, include that. If we start making these k...
- Tue Apr 11, 2023 12:56 am
- Forum: Suggestions/Tweaks
- Topic: Storytelling Minigame improvements
- Replies: 1
- Views: 112
Storytelling Minigame improvements
Some storytelling changes I would love to see involve making the storytelling minigame more skill vs difficulty based. Currently, it’s more like a combination system, which while fun, loses its appeal once the sequences are figured out. Sometimes, I want to weave an entirely new sequence of story, b...