Search found 350 matches

by Navi
Fri Aug 11, 2023 4:39 am
Forum: General Discussion
Topic: Skill rolls now based on practice level
Replies: 6
Views: 701

Re: Skill rolls now based on practice level

Personally, I can appreciate the new system. Sure, combat rolls are challenging, but early levels this is more of a boon anyway, since you're also being granted more skill rewards for your trouble, and for a longer period of time through the zone. At higher levels, 25 skill points to your roll isn't...
by Navi
Sun Aug 06, 2023 6:30 pm
Forum: General Discussion
Topic: Lost Lands to become more dangerous
Replies: 26
Views: 2982

Re: Lost Lands to become more dangerous

I do recall that in CLOK the task system generally pointed you towards locations where you could find an equal challenge. It sounds like that's what you're looking for here. This could be achieved by speaking with other well-versed warriors. Such an approach not only grants you the information you s...
by Navi
Sat Aug 05, 2023 1:36 pm
Forum: Suggestions/Tweaks
Topic: Tweak suggestion: Give mobs distinguishing adjectives like fat, skinny, tall, and short
Replies: 8
Views: 319

Re: Tweak suggestion: Give mobs distinguishing adjectives like fat, skinny, tall, and short

One thing I've seen in another game that works really well is when you are in a combat situation, everyone in the room is given an identifier. So let's say there are three players and three NPCs, they would each be designated a letter from A to F. You could then target these by doing target @f or ta...
by Navi
Mon Jul 31, 2023 8:14 am
Forum: Crackpot Theories
Topic: My Friend Shaol
Replies: 0
Views: 234

My Friend Shaol

Many of us are familiar with the effects of the Shaol glyph. How it can levitate objects by drawing on your energy reserves. There aren't many explanations as to how this glyph works though. It could be the individual's will acting on the world to break physics here, or perhaps it is something compl...
by Navi
Fri Jul 28, 2023 11:27 am
Forum: Outposts
Topic: Library of Qamar cleanup (removing unused rooms)
Replies: 1
Views: 296

Re: Library of Qamar cleanup (removing unused rooms)

I walked into the middle of this and took a sanity hit as I started seeing all the exits disappear and reappear. LOL Thank you for this. It feels a lot more condensed and streamlined.
by Navi
Thu Jul 27, 2023 11:10 am
Forum: Scholar Guild
Topic: Utility to raw channels of Elemancy
Replies: 2
Views: 279

Re: Utility to raw channels of Elemancy

Always hard at work! Thanks for all of this.
by Navi
Thu Jul 27, 2023 11:08 am
Forum: Scholar Guild
Topic: New Arcanist abilities: Elemancy Edition
Replies: 8
Views: 676

Re: New Arcanist abilities: Elemancy Edition

Thank you. I didn't get that feeling at all. It has excited a lot of players, me included. I'm just wondering how feasible something like an air balloon powered by pyromantic and aeromantic energies would be. I'm not asking for flight to suddenly become common place, It's kind of one of my character...
by Navi
Thu Jul 27, 2023 9:32 am
Forum: Scholar Guild
Topic: Utility to raw channels of Elemancy
Replies: 2
Views: 279

Utility to raw channels of Elemancy

Drawing on old mechanics here, but could it be possible for us to be able to wash ourselves clean while channeling hydromancy. Also possibly to dry ourselves with aeromancy? Being able to clean and dry others would also be pretty nice.
by Navi
Thu Jul 27, 2023 8:53 am
Forum: Scholar Guild
Topic: New Arcanist abilities: Elemancy Edition
Replies: 8
Views: 676

Re: New Arcanist abilities: Elemancy Edition

I have a question on the metaphysics of this. You say it quickly disburses. I'm wondering as to the extent that these elements could impact the world around them. For example, if I struck a tree with a pyromancy bolt, would it simply leave behind a scorch mark where the wood was burned? Would the wo...
by Navi
Thu Jul 27, 2023 7:05 am
Forum: Scholar Guild
Topic: Proposal: Library of Qamar Expansion Project
Replies: 2
Views: 338

Re: Proposal: Library of Qamar Expansion Project

Bumping this because there are obviously people staying here for extended lengths of time. Both NPCs and players alike. With the nearest town more than two dozen leagues away, it'd make sense if some basic amenities were available like a dining hall and some sleeping quarters.