Search found 271 matches
- Wed Apr 21, 2021 2:18 pm
- Forum: General Combat
- Topic: Combat Updates: More getting hit, less instant death
- Replies: 14
- Views: 2245
Re: Combat Updates: More getting hit, less instant death
One of my concerns with this is that aim is still really unreliable at low-levels so I'm not sure I like the fact that it seems so vital for this new combat system. It's understandable that aim isn't perfect at low levels, but I want to make sure that's playing into your testing too. I racked up qui...
- Wed Apr 21, 2021 1:15 pm
- Forum: Suggestions/Tweaks
- Topic: Ammo Command
- Replies: 2
- Views: 270
Re: Ammo Command
You're the best!
- Wed Apr 21, 2021 12:49 pm
- Forum: Suggestions/Tweaks
- Topic: Ammo Command
- Replies: 2
- Views: 270
Ammo Command
One thing I really liked about the other game was having a separate "ammo" command that listed any rocks, arrows, bullets, bolts etc. separate from the main weapons command. I'd greatly appreciate a similar command in COGG or at the very least, making it so using the weapon command doesn't...
- Wed Apr 07, 2021 10:27 am
- Forum: Suggestions/Tweaks
- Topic: Farming skill improvement
- Replies: 10
- Views: 856
Re: Farming skill improvement
Maybe a solution for that then is to significantly reduce yield for those without the proper skill so that people who just login to do their dailies and logout in very short durations will not trouble you with their then menial riln gains for time spent. Or, as previous threads have suggested, incre...
- Wed Apr 07, 2021 9:25 am
- Forum: Suggestions/Tweaks
- Topic: Farming skill improvement
- Replies: 10
- Views: 856
Re: Farming skill improvement
I'm still not sure I understand the point in trying to make farmers or husbanders have more active chores to do. There's already not enough to do with just farming and husbandry to keep a bucket filled (unless you go to extremes) which then encourages farmers to take up secondary professions or be a...
- Mon Apr 05, 2021 1:30 pm
- Forum: General Crafting & Professions
- Topic: Farming Ideas and Suggestions
- Replies: 2
- Views: 455
Re: Farming Ideas and Suggestions
I'm having a similar issue as Dennis when trying to grow late-season rimeveil before it's completely un-plantable for 6 months. The crop has the right temperature to grow at night, but not during the day. Broadening growing ranges or changing to a seasonal system would be really helpful - especially...
- Fri Apr 02, 2021 7:17 pm
- Forum: Suggestions/Tweaks
- Topic: What little additions or updates do you want?
- Replies: 113
- Views: 8434
Re: What little additions or updates do you want?
I tried to search for this in-game and on the bbs and didn't see it anywhere yet, but if there's an easy way to add registering items against loss, that would be great. (If it already exists, please educate me).
- Mon Mar 29, 2021 4:41 pm
- Forum: Suggestions/Tweaks
- Topic: Tracking - seeing most recent prints
- Replies: 3
- Views: 288
Re: Tracking - seeing most recent prints
Yes please. Or something similar. Or even just the set you're actively tracking. Or even just a passive "it seems there are fresh tracks in the area" to let people know someone or something recently wandered by. Or all of the above.
- Mon Mar 29, 2021 4:13 pm
- Forum: Suggestions/Tweaks
- Topic: Stalking people on horseback
- Replies: 16
- Views: 1236
Re: Stalking people on horseback
I agree with the OP. Urban areas I could understand because there's plenty of coverage and obstacles preventing moving at great speed. Possibly difficult terrain areas like hills or heavy forest, but not open wilderness in plains or roads where stealth already may face penalties for other reasons. I...
- Mon Mar 29, 2021 4:06 pm
- Forum: Suggestions/Tweaks
- Topic: Picking Pockets/Stealing from PCs
- Replies: 18
- Views: 1369
Re: Picking Pockets/Stealing from PCs
Thanks for clarifying what happened from your perspective. It was several years ago so I'm sure details got lost on my end or I may have misheard things. Either way, I'm glad we agree it was not a great situation to be in for those characters involved and that this game could benefit from some form ...