Search found 1823 matches

by Rias
Fri Oct 16, 2020 2:35 pm
Forum: Suggestions/Tweaks
Topic: Glyph info request
Replies: 1
Views: 277

Re: Glyph info request

Great idea! This is now a thing.
by Rias
Fri Oct 16, 2020 10:32 am
Forum: Suggestions/Tweaks
Topic: OOC Shelved Characters Inspection
Replies: 2
Views: 297

Re: OOC Shelved Characters Inspection

To-doed!
by Rias
Fri Oct 16, 2020 10:24 am
Forum: General Events
Topic: Octum community meeting!
Replies: 1
Views: 472

Re: Octum community meeting!

Use the Assembly Hall in the Shadgard Town Hall! That's what it's there for.
by Rias
Fri Oct 16, 2020 10:21 am
Forum: General Crafting & Professions
Topic: Proposal - Consolidation of Lesser-Used/Non-Used Professions Skills
Replies: 15
Views: 1321

Re: Proposal - Consolidation of Lesser-Used/Non-Used Professions Skills

The only thing I'm really stuck on at this point is how to determine quality for the various types of crafts. Higher qualities than average, I mean. If they're all under the same skill it's going to require something additional. The affinity system is a possibility, and I've been working on that. An...
by Rias
Thu Oct 15, 2020 6:21 pm
Forum: General Events
Topic: Octum is here - get charmseeking!
Replies: 4
Views: 916

Re: Octum is here - get charmseeking!

The Octum Spirits out on the roads now take a round to become agitated enough to go aggressive. Meaning if you just zip right past them while traveling, you should be fine (unless you're going real slow due to dragging/pulling something with you). Considering they're supposed to be more of a flavor ...
by Rias
Wed Oct 14, 2020 10:14 am
Forum: General Guilds Discussion
Topic: Potential Professionals/Crafters Guild
Replies: 6
Views: 1076

Re: Potential Professionals/Crafters Guild

The biggest issue I had with a crafter guild was that I really didn't know how to break it up into classes or what really it would offer. This post has helped a ton with that, and I think I'm going to run with the general ideas here. Thank you! The crafting guild might actually become a reality now....
by Rias
Fri Oct 09, 2020 10:58 am
Forum: General Crafting & Professions
Topic: Stacked stone
Replies: 1
Views: 256

Re: Stacked stone

Stacked stone as an alternative to wood for various existing projects is a good idea, and something I've been mulling over for a while. I'd love to expand Construction beyond farms (and carts) at some point, but I'd want to restrict it to certain rooms and scenarios. Allowing the building of some ba...
by Rias
Fri Oct 09, 2020 10:05 am
Forum: General Discussion
Topic: Fracture wounds
Replies: 8
Views: 719

Re: Fracture wounds

Or go about your business and just be extra careful to keep your penalties in mind? Fractures don't completely prevent anything. It's right there with frostbite: A nuisance, but it doesn't prevent you from doing anything. Also: Poke the Physickers you know to be around more often, or poke your frien...
by Rias
Fri Oct 09, 2020 9:46 am
Forum: General Discussion
Topic: Fracture wounds
Replies: 8
Views: 719

Re: Fracture wounds

That's the idea behind physicker-treatable conditions that NPCs dont deal with: They're annoying and you're going to want to seek someone out to help with them as soon as possible, but you can still get by in the meantime. They're meant to keep PC healers relevant instead of everyone just going to t...
by Rias
Thu Oct 08, 2020 10:32 am
Forum: Scholar Guild
Topic: Physicker ability: Medical Splint
Replies: 0
Views: 263

Physicker ability: Medical Splint

Along with the release of fracture wounds, Physickers have received the new Medical Splint ability in order to treat such wounds. This requires some thread and a longish straight object like a small straight branch, a dowel, a haft, etc. There is a confirmation when using one as a splint as it cause...