Search found 25 matches
- Sat Oct 14, 2023 10:26 pm
- Forum: Weapons & Armor
- Topic: metal Armors and Electricity
- Replies: 4
- Views: 344
metal Armors and Electricity
So, playing around with that particular damage type, I've noticed that electricity seems to be resisted by even plate armor. Light armors and heavy metal armor are not too far apart in the damage that seaps through. I'll need to do a bit more testing, but I'm somewhat surprised electricity would get...
- Sat Sep 09, 2023 11:04 pm
- Forum: General Crafting & Professions
- Topic: Animal product rates, filth rates, and brushing
- Replies: 3
- Views: 342
Re: Animal product rates, filth rates, and brushing
hey, thanks for ticking down the poop storm with some animals. It was always a struggle keeping those sheds clean.
Though, for the new skill. Since it partiallly uses animal husbandry, can we have the ability learnable at the stockades as well as stableyards?
Though, for the new skill. Since it partiallly uses animal husbandry, can we have the ability learnable at the stockades as well as stableyards?
- Sat Aug 26, 2023 12:22 pm
- Forum: General Discussion
- Topic: Combat: Late Game Risk vs Reward
- Replies: 8
- Views: 804
Re: Combat: Late Game Risk vs Reward
I don't want to lower the deadliness of certain areas. There's more people/tools to utilize to ease up the agony a bit, or provide a reason to go out with a friend. More people, as an example, should hit up arcanists more often for a repeating warding glyph. Helps a ton with stealth crossbowmen/wome...
- Wed Jun 07, 2023 11:30 am
- Forum: General Announcements
- Topic: Acknowledging the history of CLOK
- Replies: 29
- Views: 2346
Re: Acknowledging the history of CLOK
I was inquiring since I managed to be one of those players that may of reused their character. Part of it was finding it unfair they just vanished like that after investment in time and relationships. Also a bit thankful that bit of RP I was "expected" to do regarding the Church of Light h...
- Wed Jun 07, 2023 9:07 am
- Forum: General Announcements
- Topic: Acknowledging the history of CLOK
- Replies: 29
- Views: 2346
Re: Acknowledging the history of CLOK
I am misreading the time scale wrong on the first post. What's generally considered the cutoff point history wise? I don't quite remember when COGG was considered fully active for play, and the line about being an advisor for CLOK suggests it's a bit more time after that.
- Tue Apr 18, 2023 2:49 am
- Forum: New Features
- Topic: Movement confirm into crowds (attempt to prevent blundering into "death stacks")
- Replies: 19
- Views: 1303
Re: Movement confirm into crowds (attempt to prevent blundering into "death stacks")
that situation was not meant for a newbie, nor a high level character. It was meant to send out a message to the characters in some way. That could of taken the form of someone breaking away and warning people, or dying. That particular zone is not a combat zone, and is considered unsafe due to comm...
- Sat Oct 29, 2022 2:18 pm
- Forum: General Discussion
- Topic: Voicechat Notes: October 29th
- Replies: 9
- Views: 619
Re: Voicechat Saturday October 29th 2pm MST
Only allowing attack/chink from stealth? One frustrating cycle to be put under is having someone ambush with a staggering blow, and utilizing the stagger/surprise timer to run, rehide and attack again. Sometimes all this before the stagger from the first hit falls. This experience is somehow a lot m...
- Wed Jun 08, 2022 2:04 am
- Forum: Warrior Guild
- Topic: Berserker feedback and ideas
- Replies: 31
- Views: 3470
Re: Berserker feedback and ideas
this might be something two particular subclasses need considering their new fighting style, but one that's been bugging berserkers a lot more often. Ability name: relentless pursuit Prereqs: tactics: nightblade or Tactics: berserker IC Description: Certain disciplins of combat reward a patient figh...
- Sun Jun 05, 2022 10:53 am
- Forum: Druidry
- Topic: Upgrade to a Current Ability's Funtionality/Animal based Stealth Detection
- Replies: 0
- Views: 428
Upgrade to a Current Ability's Funtionality/Animal based Stealth Detection
Hello! So, for an idea on an ability due to some of the recent additions to sneaky shadey stuff put in, I noticed there was already one with the perfect name for the ability as well as theme. Currently, it doesn't seem to do much outside of some passive Rp benefits from what I've been able to play w...
- Sat Mar 26, 2022 2:31 pm
- Forum: Warrior Guild
- Topic: Berserker feedback and ideas
- Replies: 31
- Views: 3470
Re: Berserker feedback and ideas
The ability might be overtuned, but it does show that rerolls contribute far more to damage at the moment. Ignoring it's current state of being something like 6 offense rerolls vs -4 defense, even a +2 -2 split is contributing more damage and can still be gained with far less effort if that were to ...