Search found 550 matches

by Lexx416
Fri Feb 22, 2019 12:18 pm
Forum: General Crafting & Professions
Topic: Crafting recipes and qualities
Replies: 7
Views: 3062

Re: Crafting recipes and qualities

Maybe an occult way to free up recipe points? Could be a mental kind of occult power or ritual, or if you didn't want PCs able to do that, make it an NPC service only. Could have a risk of impacting morale and sanity?

PS: I dig the overall idea of limiting recipes.
by Lexx416
Tue Feb 12, 2019 5:01 pm
Forum: General Occult
Topic: On Occult Discovery
Replies: 2
Views: 2616

Re: On Occult Discovery

Awesome! I'm so looking forward to playing around with occult stuff.
by Lexx416
Tue Feb 05, 2019 6:33 pm
Forum: General Occult
Topic: Sorcery, Druidry, Thaumaturgy now affinities instead of skills
Replies: 3
Views: 3360

Re: Sorcery, Druidry, Thaumaturgy now affinities instead of skills

Just read the post on affinities, and this sounds SUPER interesting! I'll be very excited to see how the magic/occult system works first hand. It sounds like amazing fun.
by Lexx416
Sat Feb 02, 2019 6:44 pm
Forum: General Guilds Discussion
Topic: Guild Class specialization
Replies: 13
Views: 6112

Re: Guild Class specialization

I could go either way on the matter, but personally, I kind of enjoy it when there's specializations for things like this. I enjoy systems wherein you have to make meaningful choices to build your character, rather than being able to pick and choose whatever you want, with little to no downsides/res...
by Lexx416
Wed Jan 30, 2019 1:41 pm
Forum: General Occult
Topic: Hydromancy and Pyromancy
Replies: 6
Views: 4617

Re: Hydromancy and Pyromancy

I think an interesting compromise would be if the classical elements were shifted more to ritual and rote based casting, and away from quick, easily accessible channeling. This could result in things like specializing in magical traps, enchanting equipment, and the creation of limited use charms tha...
by Lexx416
Sun Dec 23, 2018 10:12 am
Forum: Crackpot Theories
Topic: ARG discussion
Replies: 19
Views: 5294

Re: ARG discussion

I HOPE SO. I'm not great at the decrypting side of things so I love following allow with what other people do.
by Lexx416
Wed Sep 20, 2017 2:23 pm
Forum: Suggestions/Tweaks
Topic: Spoilage Rates
Replies: 7
Views: 1256

Re: Spoilage Rates

Traditional curing methods for preservation would be cool. And while I don't agree with refrigeration units, depending on the geography of the area, perhaps some enterprising individual might own land with caves below, which the people of the town use as (rented) food storage, since it's a pretty co...
by Lexx416
Wed Sep 13, 2017 11:11 am
Forum: General Occult
Topic: Elemancy?
Replies: 7
Views: 4295

Re: Elemancy?

This is one of the few big hangups I'm still stuck on. I think it's no secret to those who know me from back in CLOK that I'm not a big fan of elemancy. I spoke several times of "nuking" the University of Elemancy. While this new "alternate reality" for COGG presents an opportun...
by Lexx416
Tue Sep 12, 2017 10:40 pm
Forum: Character Discussion
Topic: Roles!
Replies: 14
Views: 8847

Re: Roles!

I just wanna be a slightly dour druidy-ranger type. I'm not entirely sure what role(s) from this list I'll be able to assist in or fill yet, though! Mostly depends on things like abilities, guilds, so on and so forth.
by Lexx416
Mon Sep 11, 2017 5:36 pm
Forum: General Occult
Topic: Occultism and Arcana as Alternatives - Unique Character Concepts at High Skill
Replies: 6
Views: 3528

Re: Occultism and Arcana as Alternatives - Unique Character Concepts at High Skill

I'm very much not a fan of having magic that duplicates skills and utilities that other people have put effort into specializing in via nonmagic skills, especially considering the magic thing tends to (in other games) allow branching into a multitude of abilities and utilities simply by virtue of b...