Search found 500 matches
- Wed Jul 29, 2020 4:11 pm
- Forum: Suggestions/Tweaks
- Topic: Meditation!
- Replies: 10
- Views: 862
Re: Meditation!
Also thought of a nice suite of meditation abilities just now! Meditation can be therapeutic, and I realized my prior suggestion was rather akin to motivation therapy. I'd love to see a suite of abilities that expand meditation to grant you a more limited version (half effect or less, with bigger co...
- Wed Jul 29, 2020 4:06 pm
- Forum: Suggestions/Tweaks
- Topic: Trap recovery and trap building
- Replies: 1
- Views: 297
Trap recovery and trap building
It would be nice if traps from lockboxes (and other places?) could be recovered (with sufficient skill) and used as components to create new traps (or possibly alchemical items, depending on the nature of that trap - whatever makes that smoke bomb or fire blast or poison stab or whatever stuff you'v...
- Wed Jul 29, 2020 3:48 pm
- Forum: Suggestions/Tweaks
- Topic: Meditation!
- Replies: 10
- Views: 862
Meditation!
I would love to have meditation introduced as a verb that initiates repeating roundtime to meditate. It doesn't need to do anything, but I'd love for it to be used to grant meditation a small skill practice each roundtime and maybe also boost morale up by min(skill level/200,+1.00) per day or someth...
- Wed Jul 29, 2020 3:35 pm
- Forum: Suggestions/Tweaks
- Topic: Skill decrease
- Replies: 14
- Views: 1026
Re: Skill decrease
... I was thinking that some fraction of the practiced skill you'd always likely know, or maybe even just the 100 minimum skill point investment. ... In terms of testing skills, I was thinking that having skills under 100 gives the opportunity to deplete to 0, while going above 100 causes it to not...
- Wed Jul 29, 2020 2:37 pm
- Forum: General Discussion
- Topic: Acrobatics?
- Replies: 12
- Views: 931
Re: Acrobatics?
I wouldn't be offended either way, but would tumble and flip abilities also grant the RP verbs or would they become reserved for people with acrobatic skill?
- Wed Jul 29, 2020 2:12 pm
- Forum: General Discussion
- Topic: Acrobatics?
- Replies: 12
- Views: 931
Re: Acrobatics?
Some kind of performance option akin to storytell would be nice. The only ideas I've got beyond that and the falls is second story larceny work. Climb up, unlock the window, climb in. Acrobatics/climb or fall? Edit to add: it be a lot to add, but being able to tumble (or climb) to the roof tops and ...
- Wed Jul 29, 2020 2:08 pm
- Forum: Suggestions/Tweaks
- Topic: Skill decrease
- Replies: 14
- Views: 1026
Re: Skill decrease
I feel similarly, and some skills like swimming require a substantial skill commitment before they can be properly tried out.
- Tue Jul 28, 2020 2:58 pm
- Forum: Suggestions/Tweaks
- Topic: Skill decrease
- Replies: 14
- Views: 1026
Skill decrease
I've been contemplating skill unlearning again as I become more attached to my starter character, despite my growing regret on being tied down to skills I've wanted to figure out but not stick with. Given that, I wanted to throw in my argument for why I think skill unlearning should be a thing, and ...
- Thu Jun 18, 2020 7:11 am
- Forum: General Areas
- Topic: New Emberlight Food
- Replies: 2
- Views: 954
Re: New Emberlight Food
Not sure if the vendor got removed at some point or if the existing market is preventing it from showing up, but there is a market there. There is other food in New Emberlight though, the fishing shack has dried saltfish. Yum!
- Wed Jun 17, 2020 7:44 am
- Forum: New Features
- Topic: Item bundling
- Replies: 8
- Views: 1145
Re: Item bundling
Could I request this for forage-able food items. I have so, so many berries.