Search found 581 matches
- Wed Dec 27, 2023 7:20 pm
- Forum: General Socializing
- Topic: Fond Farewell (for now!)
- Replies: 12
- Views: 627
Re: Fond Farewell (for now!)
He's only dying if he makes me mad. </3
- Tue Dec 26, 2023 3:05 pm
- Forum: Suggestions/Tweaks
- Topic: Fur shawls?
- Replies: 1
- Views: 152
Re: Fur shawls?
I've wanted fur scarves for a long time, as well.
- Mon Dec 25, 2023 7:33 am
- Forum: General Announcements
- Topic: Player character homes!
- Replies: 63
- Views: 3203
Re: Player character homes!
It'd also be cool if we could outfit beds with blanket and quilt. I'd rather it didn't say, 'a plain oak bed with some stuff on it' in the room description, but maybe just show them when you looked at them.
- Mon Dec 25, 2023 7:26 am
- Forum: General Announcements
- Topic: Player character homes!
- Replies: 63
- Views: 3203
Re: Player character homes!
Per the announcement, a merchant ship is now located at the New Emberlight docks selling some basic furniture items for homes. The sales system is a little different, but should be clear enough to understand. I'll be trying to be timely with deliveries, but due to the nature of home furnishings it ...
- Sun Dec 24, 2023 10:03 pm
- Forum: General Socializing
- Topic: Fond Farewell (for now!)
- Replies: 12
- Views: 627
Re: Fond Farewell (for now!)
You can't have her.
- Thu Dec 21, 2023 10:27 am
- Forum: Suggestions/Tweaks
- Topic: Fun QoL Type Thing: Blocking a Punch
- Replies: 6
- Views: 454
Re: Fun QoL Type Thing: Blocking a Punch
I still would love the ability to parry fists without a weapon, but maybe we could parry actual low impact weapons without a weapon if we have arm armor. That makes sense, I think. Or it could be like bladecatch, where we take a little bit of damage from it.
- Mon Dec 18, 2023 9:33 am
- Forum: New Features
- Topic: Patrolman's Tabards!
- Replies: 23
- Views: 1622
Re: Patrolman's Tabards!
I'd like to suggest that people build up a hidden patrol_risk while wearing these surcoats, or after completing an encounter, that steadily ramps up difficulty. I never got a response, but with the information learned recently, I'm presuming it is intentional for mobs to load in with over 700 Melee ...
- Mon Dec 18, 2023 8:27 am
- Forum: Player-Run Events
- Topic: Party time
- Replies: 19
- Views: 974
Re: Party time
My character enjoyed grumping internally about how no one knows how to line dance, even though they did fine. He also just got to dance, which was a thing he doesn't get to do very often. - Pigeon, you did an incredible job setting all of this up, practically without help. Even though I offered. At ...
- Sun Dec 17, 2023 2:42 pm
- Forum: General Socializing
- Topic: Funny stuff thread
- Replies: 261
- Views: 19716
Re: Funny stuff thread
Funny bug. You can make money go to a jar, and then fill it with something.You have 750 riln in coins:
750 silver riln (in a large clay jar of some deep-brown whiskey)
- Sat Dec 16, 2023 9:37 pm
- Forum: Suggestions/Tweaks
- Topic: Buying Buildings
- Replies: 11
- Views: 1000
Re: Buying Buildings
I know we talked about having buildings need periodic repairs, which would really suck for when there aren't builders about, but I'm just splashing ideas. We could make NPC provided buildings take more damage. Not a huge amount. Also, we could tag them with, 'rough', or, well, I don't think it ought...