Search found 87 matches

by Ephemeralis
Tue Oct 04, 2022 7:19 pm
Forum: General Areas
Topic: Coming soon: ESP Zones
Replies: 29
Views: 2293

Re: Coming soon: ESP Zones

The new aura changes are excellent, but I think ESP zones as a whole have been a net negative for the game in terms of overall engagement, at least for me. Everything feels much, much emptier. Going out to do tasks/deliveries/training feels like dipping into a singleplayer experience which some migh...
by Ephemeralis
Fri Sep 30, 2022 4:28 am
Forum: Character Discussion
Topic: What Does Your Character Look Like?
Replies: 3
Views: 380

Re: What Does Your Character Look Like?

On a related note, I really wish we could do this kind of thing in-game. Like have a LOOK <CHARACTER> CLOSER and be able to set a custom description for their features, etc.
by Ephemeralis
Sat Sep 24, 2022 12:29 am
Forum: Mistral Lake
Topic: Mistral Lake initial (and rather bare) release!
Replies: 135
Views: 8560

Re: Mistral Lake initial (and rather bare) release!

If we're intending to move over in earnest, should we be organizing our own ways to ferry our vaults up to Mistral Lake, or do you intend to add a way to more easily transfer between vaults in the future? Mistral Lake is wonderful, by the by. Getting to see the logo of a certain sorcerous organizati...
by Ephemeralis
Tue Sep 20, 2022 1:45 pm
Forum: Feedback
Topic: LOTS of Rambling on Death
Replies: 48
Views: 3471

Re: LOTS of Rambling on Death

I'm not sure how - there's no massively regenerating healing like that available, is there? Even skilled physickers are essentially just surgeons with fast-healing ant goop.
by Ephemeralis
Sat Sep 17, 2022 5:40 pm
Forum: Feedback
Topic: LOTS of Rambling on Death
Replies: 48
Views: 3471

Re: LOTS of Rambling on Death

Bonus points if you add in a Sorcery thing that lets people commune with the dead/recently deceased, so you can have harrowing moments contacting the recently not-Undying dead best friend of yours by begging a Warlock to risk the consumption of their mortal soul for a few moments of final goodbyes. ...
by Ephemeralis
Mon Sep 12, 2022 2:26 am
Forum: Suggestions/Tweaks
Topic: Thoughts on a Dirtkicking Material
Replies: 1
Views: 128

Re: Thoughts on a Dirtkicking Material

River silt is often notoriously high in hematite. Could be something for swimming skill divers to harvest, maybe? Bring buckets of the stuff up, let it dry, use it to dirtkick nethrim/phantoms.
by Ephemeralis
Wed Aug 24, 2022 5:40 am
Forum: Suggestions/Tweaks
Topic: Snares: giving animals some mercy
Replies: 6
Views: 309

Re: Snares: giving animals some mercy

You could consider having the releasers leave tracks of their own, so angry trappers can potentially hunt them down for lost meat and skins instead. Real frontier stuff.
by Ephemeralis
Wed Aug 03, 2022 8:08 am
Forum: General Areas
Topic: Coming soon: ESP Zones
Replies: 29
Views: 2293

Re: Coming soon: ESP Zones

While cool from a thematic perspective and definitely a plus for immersion, there are countless examples of well-intentioned barriers made to inhibit player communication either driving them to third-party platforms to achieve the same end or decreasing the overall interactivity of the game. COGG's ...
by Ephemeralis
Fri Jul 01, 2022 8:31 am
Forum: Suggestions/Tweaks
Topic: Different Horse Speeds
Replies: 3
Views: 293

Re: Different Horse Speeds

I do kind of think horses currently trivialize any sense of distance in the Lost Lands, considering you can zoom from Shadgard to Stormholdt in a minute or two tops with one
by Ephemeralis
Mon May 23, 2022 1:35 pm
Forum: General Discussion
Topic: Primary Attributes
Replies: 11
Views: 4791

Re: Primary Attributes

Some awareness ideas: - Grants a chance at extra rerolls on artifice actions, both to commit and defend against. - Adds a chance on failed artifice rolls to cancel the action before the other party has a chance to see the failure message. Countered by also having awareness. (Example: awareness thief...