Search found 94 matches

by Agelity
Sat Feb 04, 2023 7:57 pm
Forum: Suggestions/Tweaks
Topic: Bushcrafting/Hunting Rambling
Replies: 4
Views: 304

Re: Bushcrafting/Hunting Rambling

I love the distinction between firepit/campfire, and think that having the ability to create firepits could be good for additional flavor as well as making it easier to manage cooking certain foods more than a simple campfire (which can get the job done in a pinch, but not as sufficiently). I was al...
by Agelity
Sat Feb 04, 2023 7:49 pm
Forum: Suggestions/Tweaks
Topic: Additional Weather Conditions
Replies: 2
Views: 133

Additional Weather Conditions

This is something that exists in the game already in some capacity, particularly when it comes to cold/wind, but I figured that having some advanced weather effects could add some extra RP and things that could be interacted with when thinking of more complex recipe and ability ideas, or maybe even ...
by Agelity
Sat Feb 04, 2023 5:20 pm
Forum: General Crafting & Professions
Topic: Cobbling and Shoemakers
Replies: 1
Views: 501

Re: Cobbling and Shoemakers

Been a while since cobbling's been discussed and I love the idea of having some recipes for shoes that could potentially be a separate crafting ability for tailors, leatherworkers, and maybe even woodworkers (at least, I love the idea of having craftable clogs in game). While tailors may be better s...
by Agelity
Mon Jan 02, 2023 4:41 pm
Forum: General Societies
Topic: Planned Societies
Replies: 37
Views: 11080

Re: Planned Societies

(Moved the above post to this thread about Societies instead so as not to derail the event thread.) Certainly per character at the very least, but there may be further restrictions. I do dislike the idea of people rolling up alts to collect all the Societies, to say nothing of trying to collect a b...
by Agelity
Sat Dec 17, 2022 2:07 pm
Forum: Suggestions/Tweaks
Topic: Dreadnought/Guardian Ability Suggestion
Replies: 1
Views: 152

Re: Dreadnought/Guardian Ability Suggestion

I like the idea of these. I feel like the Guardian one could maybe use some other effect to give it a little extra oomph, even armor durability reduction, especially once more impressive metal armors come out, will be a very beneficial utility ability to take. Just a nice QoL sort of ability (heck, ...
by Agelity
Mon Dec 05, 2022 11:21 am
Forum: Suggestions/Tweaks
Topic: Post-Level 100 Play
Replies: 12
Views: 689

Re: Post-Level 100 Play

I'm not super keen on the idea of unique abilities that function as mentoring systems, but the idea of having some sort of mentoring or apprenticeship type of mechanic for level-capped characters to engage in could certainly open up some RP avenues for both them as well as help newcomers to their re...
by Agelity
Sat Dec 03, 2022 9:16 am
Forum: Suggestions/Tweaks
Topic: Post-Level 100 Play
Replies: 12
Views: 689

Re: Post-Level 100 Play

The more I think on it I think having some extra avenues for discovery like little lore snippets, or tasks/objectives to pursue via guild or society (or even ones faction, perhaps) that can build standing, give access to certain things, etc. can still give players something to pursue instead of just...
by Agelity
Thu Oct 27, 2022 12:28 pm
Forum: General Announcements
Topic: On Skills
Replies: 17
Views: 1418

Re: On Skills

Regarding recipes, I've definitely had similar questions before where I want to see what a recipe is like prior to investing into it (or because I want to pre-gather materials before contacting someone if I want to try and save a riln or two), but in order to look at recipes for skills you don't kno...
by Agelity
Tue Jul 12, 2022 6:27 am
Forum: Suggestions/Tweaks
Topic: Various Quality-of-Life Suggestions
Replies: 244
Views: 14602

Re: Various Quality-of-Life Suggestions

I've noticed that when harvesting wheat it'll often create stacks of 20, which become too heavy to lift and place into handcarts (even when threshed and winnowed), which require an additional step of splitting into smaller chunks to place into the handcart. This stacking issue occurs again when tryi...
by Agelity
Fri Jul 01, 2022 4:03 pm
Forum: Suggestions/Tweaks
Topic: Reflection Therapy: Keeping it relevant at lower skill levels
Replies: 1
Views: 186

Re: Reflection Therapy: Keeping it relevant at lower skill levels

I mentioned it on Discord, but I had another thought that there could be group therapy that can involve multiple Physickers and if they're together it can scale (the scholar's side-by-side.... of sorts), so that even novice Physickers could join in and both benefit + give benefit. Would require a lo...