Search found 94 matches
- Sat Feb 04, 2023 7:57 pm
- Forum: Suggestions/Tweaks
- Topic: Bushcrafting/Hunting Rambling
- Replies: 4
- Views: 304
Re: Bushcrafting/Hunting Rambling
I love the distinction between firepit/campfire, and think that having the ability to create firepits could be good for additional flavor as well as making it easier to manage cooking certain foods more than a simple campfire (which can get the job done in a pinch, but not as sufficiently). I was al...
- Sat Feb 04, 2023 7:49 pm
- Forum: Suggestions/Tweaks
- Topic: Additional Weather Conditions
- Replies: 2
- Views: 133
Additional Weather Conditions
This is something that exists in the game already in some capacity, particularly when it comes to cold/wind, but I figured that having some advanced weather effects could add some extra RP and things that could be interacted with when thinking of more complex recipe and ability ideas, or maybe even ...
- Sat Feb 04, 2023 5:20 pm
- Forum: General Crafting & Professions
- Topic: Cobbling and Shoemakers
- Replies: 1
- Views: 501
Re: Cobbling and Shoemakers
Been a while since cobbling's been discussed and I love the idea of having some recipes for shoes that could potentially be a separate crafting ability for tailors, leatherworkers, and maybe even woodworkers (at least, I love the idea of having craftable clogs in game). While tailors may be better s...
- Mon Jan 02, 2023 4:41 pm
- Forum: General Societies
- Topic: Planned Societies
- Replies: 37
- Views: 11080
Re: Planned Societies
(Moved the above post to this thread about Societies instead so as not to derail the event thread.) Certainly per character at the very least, but there may be further restrictions. I do dislike the idea of people rolling up alts to collect all the Societies, to say nothing of trying to collect a b...
- Sat Dec 17, 2022 2:07 pm
- Forum: Suggestions/Tweaks
- Topic: Dreadnought/Guardian Ability Suggestion
- Replies: 1
- Views: 152
Re: Dreadnought/Guardian Ability Suggestion
I like the idea of these. I feel like the Guardian one could maybe use some other effect to give it a little extra oomph, even armor durability reduction, especially once more impressive metal armors come out, will be a very beneficial utility ability to take. Just a nice QoL sort of ability (heck, ...
- Mon Dec 05, 2022 11:21 am
- Forum: Suggestions/Tweaks
- Topic: Post-Level 100 Play
- Replies: 12
- Views: 689
Re: Post-Level 100 Play
I'm not super keen on the idea of unique abilities that function as mentoring systems, but the idea of having some sort of mentoring or apprenticeship type of mechanic for level-capped characters to engage in could certainly open up some RP avenues for both them as well as help newcomers to their re...
- Sat Dec 03, 2022 9:16 am
- Forum: Suggestions/Tweaks
- Topic: Post-Level 100 Play
- Replies: 12
- Views: 689
Re: Post-Level 100 Play
The more I think on it I think having some extra avenues for discovery like little lore snippets, or tasks/objectives to pursue via guild or society (or even ones faction, perhaps) that can build standing, give access to certain things, etc. can still give players something to pursue instead of just...
- Thu Oct 27, 2022 12:28 pm
- Forum: General Announcements
- Topic: On Skills
- Replies: 17
- Views: 1418
Re: On Skills
Regarding recipes, I've definitely had similar questions before where I want to see what a recipe is like prior to investing into it (or because I want to pre-gather materials before contacting someone if I want to try and save a riln or two), but in order to look at recipes for skills you don't kno...
- Tue Jul 12, 2022 6:27 am
- Forum: Suggestions/Tweaks
- Topic: Various Quality-of-Life Suggestions
- Replies: 244
- Views: 14602
Re: Various Quality-of-Life Suggestions
I've noticed that when harvesting wheat it'll often create stacks of 20, which become too heavy to lift and place into handcarts (even when threshed and winnowed), which require an additional step of splitting into smaller chunks to place into the handcart. This stacking issue occurs again when tryi...
- Fri Jul 01, 2022 4:03 pm
- Forum: Suggestions/Tweaks
- Topic: Reflection Therapy: Keeping it relevant at lower skill levels
- Replies: 1
- Views: 186
Re: Reflection Therapy: Keeping it relevant at lower skill levels
I mentioned it on Discord, but I had another thought that there could be group therapy that can involve multiple Physickers and if they're together it can scale (the scholar's side-by-side.... of sorts), so that even novice Physickers could join in and both benefit + give benefit. Would require a lo...