Search found 1823 matches

by Rias
Fri Dec 01, 2023 1:42 pm
Forum: Game Mechanics
Topic: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
Replies: 30
Views: 1316

Re: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice

one thing I did want to check about hopefully having addressed is the concept of people just hopping onto a skill just to pick up the ability to repair things Right, this has been a concern even without these upcoming changes. We have quite a few characters with a single skill point in a craft in o...
by Rias
Fri Dec 01, 2023 1:24 pm
Forum: Game Mechanics
Topic: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
Replies: 30
Views: 1316

Re: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice

Can we expect any sort of timeline on this? Does long term goal mean a few months or two years? No projected timeline, just "when it feels ready." Still a good ways out at the moment because it's still more of a background project than a primary focus and not feeling ready enough to have ...
by Rias
Fri Dec 01, 2023 9:52 am
Forum: Game Mechanics
Topic: Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice
Replies: 30
Views: 1316

Upcoming: Ability Trees, Skill (un)Caps, and Challenge-Based Skill Practice

Ability Trees, Skill Caps, and Challenge-Based Skill Practice - Oh my! All three of these have been brought up at various points in the past, some more than others. I wanted to make a post just to keep them in public awareness to avoid any big surprises since these are big changes and talking about ...
by Rias
Thu Nov 30, 2023 11:30 am
Forum: Suggestions/Tweaks
Topic: Additional No-Hide Locations
Replies: 8
Views: 405

Re: Additional No-Hide Locations

Just curious, but the intent of nohide locations is more to do with the reality that there is no where to hide in those places. As in, its an IC measure for the sake of immersion more than it is an OOC measure to prevent thief camping? It can be a little of both, depending on the situation. Most of...
by Rias
Thu Nov 30, 2023 9:25 am
Forum: General Socializing
Topic: Funny stuff thread
Replies: 260
Views: 16277

Re: Funny stuff thread

You sure you didn't take an axe to the head that nearly split it down the middle? (I'll look into the bug.)
by Rias
Wed Nov 29, 2023 12:34 pm
Forum: Technical Stuff
Topic: Pluginator Updates (and requests)
Replies: 29
Views: 760

Re: Pluginator Updates (and requests)

There may occasionally be times when the pluginator sends multiple pieces of information at once, so you'll want your code to be able to account for that. Ideally I'll find more opportunities to have it do so and cut down on the number of sends. This is just the first step toward greater efficiency:...
by Rias
Wed Nov 29, 2023 12:31 pm
Forum: New Features
Topic: New general ability: Basic Mount Care
Replies: 9
Views: 394

Re: New general ability: Basic Mount Care

Right, the training lasts longer than the mount's training fatigue, and it's intentional that one can't fully train up a mount in all training types available in one sitting (otherwise we wouldn't have training fatigue at all). You can train them a little in both and work on increasing the duration ...
by Rias
Tue Nov 28, 2023 4:51 pm
Forum: Technical Stuff
Topic: Pluginator Updates (and requests)
Replies: 29
Views: 760

Re: Pluginator Updates (and requests)

Will each change be separate then? Or if more than one thing changes in a tick, or whatever increment you're using, would the line still potentially include more than one item? It sends each update individually the instant it occurs. I could have a version that only sends once every second with the...
by Rias
Tue Nov 28, 2023 3:00 pm
Forum: Technical Stuff
Topic: Pluginator Updates (and requests)
Replies: 29
Views: 760

Re: Pluginator Updates (and requests)

Yes, when a wound goes to 0 it will show it once as 0. Example: <<<PLUGINATOR!>>>{'wound_left_leg': 0}<<</PLUGINATOR!>>> And yeah, I meant when the pluginator is initially enabled, it'll show all plugin data. I figure that'll be necessary to initialize client-side stuff.
by Rias
Tue Nov 28, 2023 1:56 pm
Forum: Game Mechanics
Topic: Riding horses and random encounters
Replies: 7
Views: 203

Re: Riding horses and random encounters

This new Mount Grit Training ability should help! The training can last several days if the trainer has a good amount of Animal Husbandry skill (and Riding adds a bit as well). To check your mount for any temporary training effects and their durations, use the MOUNT command while already mounted up....