Search found 280 matches

by Karjus
Thu Jun 22, 2023 11:08 pm
Forum: Suggestions/Tweaks
Topic: Mounted Combat - Mount Morale
Replies: 4
Views: 276

Re: Mounted Combat - Mount Morale

Correct. I think just applying rerolls to mount abilities might be a touch too strong, but having skill at as potentional pseudo morale and give a chance of a reroll might be a good compromise? Mounts do exceptionally well early on, but their abilities really start to suffer later on against opponen...
by Karjus
Thu Jun 22, 2023 2:48 pm
Forum: Suggestions/Tweaks
Topic: Pelt Value
Replies: 7
Views: 302

Re: Pelt Value

It would help keep dangerous mobs more viable/interesting for high level mob hunting though. As it is currently, most skinned/huntable mobs cap out at the 400 mark unless you include bison I guess? And that gets factored in with the fact that skinning them is dangerous. 10 second roundtime, especial...
by Karjus
Thu Jun 22, 2023 2:40 pm
Forum: Suggestions/Tweaks
Topic: Pelt Value
Replies: 7
Views: 302

Re: Pelt Value

Both.

Can't you tie the increase in value to the creature type? Then assumably, the more dangerous the animal type, the higher the value?
by Karjus
Thu Jun 22, 2023 2:15 pm
Forum: Suggestions/Tweaks
Topic: Pelt Value
Replies: 7
Views: 302

Pelt Value

It would be nice if pelt value wasn't just based on the size of the pelt, but also having a modifier for rarity of the animal.
by Karjus
Thu Jun 22, 2023 11:41 am
Forum: Suggestions/Tweaks
Topic: Mounted Combat - Mount Morale
Replies: 4
Views: 276

Mounted Combat - Mount Morale

It would be nice if mounts potentially got a morale bonus based of its riders skill.
by Karjus
Sun Jun 18, 2023 1:36 pm
Forum: Suggestions/Tweaks
Topic: Ability Ideas - Impetus & Precise Strike
Replies: 0
Views: 119

Ability Ideas - Impetus & Precise Strike

Impetus Ability Description: Using the the brief moment of impetus after hurtling into combat and putting your opponent off-balance, you follow up with another quick strike while the opening is still there. OOC Description: After successfully staggering an opponent with a follow-up punch, you have ...
by Karjus
Sun Jun 18, 2023 3:24 am
Forum: Suggestions/Tweaks
Topic: Meta prefix for GM activities in the room
Replies: 7
Views: 384

Re: Meta prefix for GM activities in the room

As someone who likes exploring and finding stuff, I can't say I'm a fan. If GMs want to announce things, and highlight them, they've already got various methods of really doing so without having prefixes. Ranging from colour coding, announcement texts, board posts, BBS posts, and so forth. People wi...
by Karjus
Fri Jun 09, 2023 12:30 am
Forum: Suggestions/Tweaks
Topic: Armor Skill & Armor Thoughts
Replies: 3
Views: 228

Re: Armor Skill & Armor Thoughts

Just a revisit, as I've finally gotten to play a little with full plate finally. A) Armor is heavy, and the new suits of full plate are incredibly heavy. This really hikes encumbrance, and makes Strength seem like even more of a beneficial primary attribute as not only does it directly effect damage...
by Karjus
Wed Jun 07, 2023 12:12 am
Forum: General Announcements
Topic: Acknowledging the history of CLOK
Replies: 29
Views: 2351

Re: Acknowledging the history of CLOK

I also worry a bit about folks who were once established in known societies bringing those "established" PCs back, and using that as a way to throw around social clout. If Udemi McCoolGuy comes up and tells all of these stories about being this Tse Gaiyan Expert, and essentially gets a &q...
by Karjus
Tue Jun 06, 2023 12:48 pm
Forum: General Announcements
Topic: Acknowledging the history of CLOK
Replies: 29
Views: 2351

Re: Acknowledging the history of CLOK

Mixed thoughts. In regards to the history of Clok and how it is more intermingled with Cogg's, I'd have preferred to have learned of specifics ingame and through actual events. By this, I don't mean repeats of similar events that happened in Clok but events/lore/info in the world for everyone to dis...