Search found 87 matches
- Tue Oct 04, 2022 7:19 pm
- Forum: General Areas
- Topic: Coming soon: ESP Zones
- Replies: 29
- Views: 2222
Re: Coming soon: ESP Zones
The new aura changes are excellent, but I think ESP zones as a whole have been a net negative for the game in terms of overall engagement, at least for me. Everything feels much, much emptier. Going out to do tasks/deliveries/training feels like dipping into a singleplayer experience which some migh...
- Fri Sep 30, 2022 4:28 am
- Forum: Character Discussion
- Topic: What Does Your Character Look Like?
- Replies: 3
- Views: 363
Re: What Does Your Character Look Like?
On a related note, I really wish we could do this kind of thing in-game. Like have a LOOK <CHARACTER> CLOSER and be able to set a custom description for their features, etc.
- Sat Sep 24, 2022 12:29 am
- Forum: Mistral Lake
- Topic: Mistral Lake initial (and rather bare) release!
- Replies: 135
- Views: 8497
Re: Mistral Lake initial (and rather bare) release!
If we're intending to move over in earnest, should we be organizing our own ways to ferry our vaults up to Mistral Lake, or do you intend to add a way to more easily transfer between vaults in the future? Mistral Lake is wonderful, by the by. Getting to see the logo of a certain sorcerous organizati...
- Tue Sep 20, 2022 1:45 pm
- Forum: Feedback
- Topic: LOTS of Rambling on Death
- Replies: 48
- Views: 3382
Re: LOTS of Rambling on Death
I'm not sure how - there's no massively regenerating healing like that available, is there? Even skilled physickers are essentially just surgeons with fast-healing ant goop.
- Sat Sep 17, 2022 5:40 pm
- Forum: Feedback
- Topic: LOTS of Rambling on Death
- Replies: 48
- Views: 3382
Re: LOTS of Rambling on Death
Bonus points if you add in a Sorcery thing that lets people commune with the dead/recently deceased, so you can have harrowing moments contacting the recently not-Undying dead best friend of yours by begging a Warlock to risk the consumption of their mortal soul for a few moments of final goodbyes. ...
- Mon Sep 12, 2022 2:26 am
- Forum: Suggestions/Tweaks
- Topic: Thoughts on a Dirtkicking Material
- Replies: 1
- Views: 127
Re: Thoughts on a Dirtkicking Material
River silt is often notoriously high in hematite. Could be something for swimming skill divers to harvest, maybe? Bring buckets of the stuff up, let it dry, use it to dirtkick nethrim/phantoms.
- Wed Aug 24, 2022 5:40 am
- Forum: Suggestions/Tweaks
- Topic: Snares: giving animals some mercy
- Replies: 6
- Views: 309
Re: Snares: giving animals some mercy
You could consider having the releasers leave tracks of their own, so angry trappers can potentially hunt them down for lost meat and skins instead. Real frontier stuff.
- Wed Aug 03, 2022 8:08 am
- Forum: General Areas
- Topic: Coming soon: ESP Zones
- Replies: 29
- Views: 2222
Re: Coming soon: ESP Zones
While cool from a thematic perspective and definitely a plus for immersion, there are countless examples of well-intentioned barriers made to inhibit player communication either driving them to third-party platforms to achieve the same end or decreasing the overall interactivity of the game. COGG's ...
- Fri Jul 01, 2022 8:31 am
- Forum: Suggestions/Tweaks
- Topic: Different Horse Speeds
- Replies: 3
- Views: 292
Re: Different Horse Speeds
I do kind of think horses currently trivialize any sense of distance in the Lost Lands, considering you can zoom from Shadgard to Stormholdt in a minute or two tops with one
- Mon May 23, 2022 1:35 pm
- Forum: General Discussion
- Topic: Primary Attributes
- Replies: 11
- Views: 4765
Re: Primary Attributes
Some awareness ideas: - Grants a chance at extra rerolls on artifice actions, both to commit and defend against. - Adds a chance on failed artifice rolls to cancel the action before the other party has a chance to see the failure message. Countered by also having awareness. (Example: awareness thief...