Search found 29 matches
- Tue May 25, 2021 1:36 pm
- Forum: Suggestions/Tweaks
- Topic: Arcanists!
- Replies: 6
- Views: 756
Arcanists!
Arcanists! The text below is stolen from my chatbox, which snips lines at a significantly smaller length than the forums does. I've done some minor editing for sentence-long chats and the like, but for the big paragraphs it's a bit too much effort. From the chat discussion: [#GAME] [discord] <Fain W...
- Sat May 22, 2021 10:42 am
- Forum: Suggestions/Tweaks
- Topic: Level pacing, grinding disincentives, and bucket introduction
- Replies: 19
- Views: 944
Re: Level pacing, grinding disincentives, and bucket introduction
Regarding the responses to my post: I meant uncap as in combat skills, and maybe others, are currently levelcapped (10*level) so since I'm at 14, I can raise my skills to 140, tops. Under the new system, would this still be a thing, or could someone spend all their points constantly to take combat a...
- Fri May 21, 2021 6:17 pm
- Forum: Suggestions/Tweaks
- Topic: Level pacing, grinding disincentives, and bucket introduction
- Replies: 19
- Views: 944
Re: Level pacing, grinding disincentives, and bucket introduction
I think I'm being won over to the limit meter side. Not because of the mental effects, mind: I fully intend to view my limit meter the same way I view the bucket, but it does make a layer of abstraction redundant. This does leave the question of what happens to the things EXP and level do track, tho...
- Fri May 21, 2021 4:50 pm
- Forum: Suggestions/Tweaks
- Topic: Level pacing, grinding disincentives, and bucket introduction
- Replies: 19
- Views: 944
Re: Level pacing, grinding disincentives, and bucket introduction
I can see where you're coming from with that. It did feel strange to me that practice and the skill increase from levels existed under the same roof. I imagine it was implemented because it was just neater to think about, though. Right now, we gain a certain decimal quantity on skill practice, and i...
- Fri May 21, 2021 3:45 pm
- Forum: Suggestions/Tweaks
- Topic: Level pacing, grinding disincentives, and bucket introduction
- Replies: 19
- Views: 944
Re: Level pacing, grinding disincentives, and bucket introduction
In my somewhat limited experience, I don't think a slower grind or pacing are dealbreakers for a lot of players. This isn't the slowest-paced mud I've played, or the grindiest (and those are two separate entities), and I can say with absolute certainty I enjoy the bucket a whole lot more than the ot...
- Fri May 21, 2021 12:27 pm
- Forum: Suggestions/Tweaks
- Topic: Level pacing, grinding disincentives, and bucket introduction
- Replies: 19
- Views: 944
Re: Level pacing, grinding disincentives, and bucket introduction
Regarding EXP: - I'm not sure how lowering EXP gains would help low-level fighters. The downtime is more a function of the infirmary bleeding your small riln reserves to death while you earn nothing back. I did tasks until I could get armor, and then filled out my practices by fighting birds for I b...
- Thu May 20, 2021 4:00 pm
- Forum: Suggestions/Tweaks
- Topic: Container command visibility
- Replies: 1
- Views: 187
Re: Container command visibility
Shoot, I knew I forgot something! The tutorial should be perfect for it, I agree. Transfer should also be there, if it isn't already. There's a blurb that says ranged ammo should be picked up automatically that I don't remember how to trigger, even though you have to manually do it. I was using tran...
- Thu May 20, 2021 2:37 pm
- Forum: Feedback
- Topic: Bird Thoughts: New Player Impressions
- Replies: 2
- Views: 720
Re: Bird Thoughts: New Player Impressions
Hello! I appreciate the aim fix a lot. Regarding the bucket: I have mixed feelings towards it as well. I'd already outlived my gripe by the time I posted, which is that the first few levels (I want to say 1-4) leave you with many hours of idle time and little to fill them with beyond the beginner ta...
- Tue May 18, 2021 3:40 pm
- Forum: Feedback
- Topic: Bird Thoughts: New Player Impressions
- Replies: 2
- Views: 720
Bird Thoughts: New Player Impressions
Hello! I've been here for a couple days now, and have some thoughts to share. I have played some Clok, so the commands are at least somewhat familiar to me. Unless otherwise specified, everything here is an observation and not a complaint. Yes, even the negative things! Before you proceed, I am not ...