Search found 1823 matches
- Mon Jun 07, 2021 1:12 pm
- Forum: World Discussion
- Topic: Question regarding Immortals of specific regions and cultures
- Replies: 3
- Views: 677
Re: Question regarding Immortals of specific regions and cultures
I think it's safe to say people are largely influenced by the areas they grow up in, so a Giganti being born and raised in Ivial could very well pick up some Viali customs and beliefs as their own. On the other hand, Giganti have a lot of pride in who they are, so if this Giganti had some other more...
- Mon Jun 07, 2021 12:59 pm
- Forum: Warrior Guild
- Topic: Guardian/Dreadnought "Into the Fray"
- Replies: 1
- Views: 309
Re: Guardian/Dreadnought "Into the Fray"
Good ideas, and I think I like the "proc on event" for these. And now I want some kind of synergy move for Dreadnoughts involving both Inner Strength and Blade Catch. Though Guardians are the ones who need more development time at the moment, so that'll go on the wish pile for now.
- Mon Jun 07, 2021 12:23 pm
- Forum: Suggestions/Tweaks
- Topic: Giving spearfishing more depth
- Replies: 3
- Views: 313
Re: Giving spearfishing more depth
Spearfishing could definitely stand to see some more variety and interaction, so I appreciate the suggestions. I've put them into my to-do. If anyone thinks of anything else, please do toss further ideas here.
- Mon Jun 07, 2021 12:16 pm
- Forum: Scholar Guild
- Topic: Hillant mounds
- Replies: 1
- Views: 415
Re: Hillant mounds
My preference would probably be to have them pop up in appropriate areas. Their current location isn't meant to be a well-kept secret or anything, but individuals can of course decide if they want to keep the information to themselves, or seekers can specify if they'd prefer a hint rather than being...
- Mon Jun 07, 2021 8:42 am
- Forum: Suggestions/Tweaks
- Topic: Barkcloth
- Replies: 5
- Views: 330
Re: Barkcloth
Whew, thanks for the breakdown. As you said, bushcraft is not meant for speedy or efficient crafting, but it does look like fiber crushing time could stand to be toned down. Multiple fibers per bark forage seems like a good idea (thornleaf will likely remain how it is), and I also like the idea of B...
- Sat Jun 05, 2021 9:54 pm
- Forum: Suggestions/Tweaks
- Topic: Leatherworking (A Review)
- Replies: 12
- Views: 1000
Re: Leatherworking (A Review)
Wow! I appreciate all the time that went into not only playing with the system and collecting the data, but into the presentation as well. I'm going to have to read it over a few more times and do some poking around in the code before I decide what to tweak and how much, but detailed and well-format...
- Sat Jun 05, 2021 9:14 pm
- Forum: Suggestions/Tweaks
- Topic: Scales are all the rage
- Replies: 4
- Views: 272
Re: Scales are all the rage
Huh. Whoops. I'll fix that while I'm at it.
- Sat Jun 05, 2021 8:49 pm
- Forum: Suggestions/Tweaks
- Topic: Scales are all the rage
- Replies: 4
- Views: 272
Re: Scales are all the rage
All aboard the scales fashion train! Specific suggestions (like those that have already been given thus far, thank you!) always help speed things along, so if anyone else has ideas, post them here. I'm happy to add more applications for scales.
- Fri Jun 04, 2021 1:23 pm
- Forum: General Discussion
- Topic: Voicechat notes 4 Jun 2021
- Replies: 3
- Views: 369
Re: Voicechat notes 4 Jun 2021
Clarification on the new combat area mobs: Their offense skill range is 340/360/380 (all in different sub-areas), but their rolls are 440/460/480. They're above wechuge in combat challenge.
- Tue Jun 01, 2021 2:58 pm
- Forum: Scholar Guild
- Topic: New Warlock abilities: Soul Harvest & Shadow Familiar
- Replies: 1
- Views: 451
Re: New Warlock abilities: Soul Harvest & Shadow Familiar
Some Blood Talisman updates: - Blood Talismans now cap out at 100 soul shreds. - Warlocks can now only be attuned to a single Blood Talisman at once. Casting Soul Harvest will attune a Warlock to their Blood Talisman. Attempting to cast Soul Harvest with a different Talisman will warn the Warlock th...