Search found 550 matches

by Lexx416
Fri Oct 20, 2023 2:30 pm
Forum: General Discussion
Topic: Skill practice and challenge
Replies: 29
Views: 2234

Re: Skill practice and challenge

<r><QUOTE author="adresin" post_id="9312" time="1697833286" user_id="278"><s>[quote=adresin post_id=9312 time=1697833286 user_id=278]</s> I haven't tried combat with either of my characters since this change, but it seems fair on the surface at least. However, I do have one concern that I'm going to...
by Lexx416
Fri Oct 20, 2023 1:19 pm
Forum: General Discussion
Topic: Skill practice and challenge
Replies: 29
Views: 2234

Re: Skill practice and challenge

I think the "break an enemy's limbs for ideal dodge practice" is a bit goofy, yeah, but I still like it better than "stand in front of ravens for your entire defense training career." It's getting people out into different areas and experiencing different mobs, which is what we ...
by Lexx416
Fri Oct 20, 2023 11:38 am
Forum: General Discussion
Topic: Skill practice and challenge
Replies: 29
Views: 2234

Re: Skill practice and challenge

To Lex's comment, that's great you had those self-imposed restrictions. Majority of players did not though, and even those who did had a completely different experience than how it works currently. I'd be interested to know what the skill gains are like, and will probably do some testing soonish. B...
by Lexx416
Fri Oct 20, 2023 10:25 am
Forum: New Features
Topic: Random Encounters!
Replies: 20
Views: 1405

Re: Random Encounters!

Ability: looking for trouble Learned from: wyrvardn, stormholdt, templar Marrit requirement: Rank 2 Ability description: It is not only good enough to stop violence on the roads as it happens, but we need someone to search out the worst of it and ensure that they do not mobilize. Fortunetly, we bel...
by Lexx416
Fri Oct 20, 2023 7:23 am
Forum: General Discussion
Topic: Skill practice and challenge
Replies: 29
Views: 2234

Re: Skill practice and challenge

My suggestion would be to lower the skills that you have adjusted progression for, either back down to 0 for skills like perception that you could raise just by paying, or perhaps by 80 percent for skills like dodge that have some requirement for practice. Players who have ranged and melee will sti...
by Lexx416
Mon Oct 16, 2023 9:37 pm
Forum: Weapons & Armor
Topic: Sling compared to Bow
Replies: 4
Views: 526

Re: Sling compared to Bow

Rias wrote: Mon Oct 16, 2023 9:29 pm We'll look at a deeper dive into evaluation of the various ammo weights at some point, but arrows should be the same weight as bolts now. Not sure why they were heavier.
Appreciate it! I haven't played around with bows in a while, but this makes them way more manageable for me.
by Lexx416
Mon Oct 16, 2023 8:48 pm
Forum: Weapons & Armor
Topic: metal Armors and Electricity
Replies: 4
Views: 338

Re: metal Armors and Electricity

It might be reasonable if copper dominant armor (so plate, and possibly splint when players can make that) either takes more durability damage from electricity (copper specifically being VERY conductive) or increased the incoming electricity damage by a bit.
by Lexx416
Mon Oct 16, 2023 5:40 pm
Forum: Weapons & Armor
Topic: Sling compared to Bow
Replies: 4
Views: 526

Re: Sling compared to Bow

I didn't want to start a new thread for this, so apologies for the necroposting, but something else that warrants consideration: arrows are significantly heavier than other ammunition types (with the exception of javelins, which seem to be only a little over twice as heavy as an arrow of the same ma...
by Lexx416
Fri Oct 13, 2023 12:04 pm
Forum: General Events
Topic: Octum 1223 is upon us!
Replies: 17
Views: 1195

Re: Octum 1223 is upon us!

Loving the festival so far! Looking forward to spending some time in a few days looking closely at all the cool stuff. But the new things I've spotted are already really exciting!
by Lexx416
Thu Oct 12, 2023 10:22 am
Forum: Suggestions/Tweaks
Topic: Various Quality-of-Life Suggestions
Replies: 244
Views: 14934

Re: Various Quality-of-Life Suggestions

I think it'd be really nice if EVERY weapon listed it's DMG_MAX on examine, not just ones that are higher or lower than the damage cap (ideally, if they'd also go ahead and list the damage from bonuses like heft, sharpness, strength, etc, as they apply to the person examining the weapon).