Search found 15 matches

by Edoras
Mon Sep 18, 2017 8:49 pm
Forum: General Combat
Topic: Balance and Risk management - suggestions wanted
Replies: 6
Views: 3045

Re: Balance and Risk management - suggestions wanted

Deflect: Focus on diverting attacks with your weapon, with a reduced rate of attack on your own. A successful deflection against a light weapon reduces your opponent's balance at no drawback to you, but a successful deflection of a heavier weapon reduces your own balance in addition to that of your ...
by Edoras
Tue Sep 12, 2017 7:25 am
Forum: General Discussion
Topic: Where is the line drawn?
Replies: 2
Views: 2754

Re: Where is the line drawn?

I was really hoping to hear a reply like that. I think that the best approach is to always attempt to resolve personal conflicts ICly, and constantly remembering that you shouldn't take IC insults, slights or attacks personally is one of the best steps to take for that. However, on the flip side no ...
by Edoras
Mon Sep 11, 2017 4:34 pm
Forum: Suggestions/Tweaks
Topic: Add a short delay on moving between rooms
Replies: 7
Views: 1600

Re: Add a short delay on moving between rooms

Siiiick

Thanks!
by Edoras
Mon Sep 11, 2017 11:12 am
Forum: Suggestions/Tweaks
Topic: Add a short delay on moving between rooms
Replies: 7
Views: 1600

Re: Add a short delay on moving between rooms

I'd imagine that unless the world is very small, a half second is probably the highest I'd go. That still leaves plenty of time to see what's in the room without taking too unnecessarily long.
by Edoras
Mon Sep 11, 2017 10:43 am
Forum: Suggestions/Tweaks
Topic: Add a short delay on moving between rooms
Replies: 7
Views: 1600

Add a short delay on moving between rooms

Suggestion in the title. I've heard that there is not going to be a wilderness area, but I would very much like to avoid the ability for instant movement between rooms. Instantly moving between rooms introduces a lot of problems, most of which I've tried to outline below. It reduces the realism of t...