Search found 72 matches

by Xandrea
Thu Dec 31, 2020 10:03 pm
Forum: Suggestions/Tweaks
Topic: What's in my whats?
Replies: 2
Views: 260

What's in my whats?

I already know I'm bad at container organization to a degree but, going through the containers command and looking in everything individually's a bit of a pain. Weapons already lists out all of the [weapon(s)] we have on our person and their respective containers. Could we get a similar command for ...
by Xandrea
Thu Dec 31, 2020 9:59 pm
Forum: Suggestions/Tweaks
Topic: Snow Shoveling
Replies: 2
Views: 288

Re: Snow Shoveling

I think this would work so long as the system can figure out if there's snow in enough tiles. It could even change the room snow messages to say that some paths have been shoveled out through the snow! With a little tracker on the region that knows it's snowed for a bell or two the snow in the rooms...
by Xandrea
Wed Dec 30, 2020 1:21 am
Forum: Warrior Guild
Topic: Berserker feedback and ideas
Replies: 31
Views: 3393

Re: Berserker feedback and ideas

I've played a good bit of berserker. They were my first lv.20. I've rarely had many issues with generating rage. Mostly cause I only use rage spending abilities on enemies that don't go down in a few hits. Kind've like I'm a boss in 2nd stage. Being temporarily indomitable sounds amazing. Especially...
by Xandrea
Sat Dec 26, 2020 5:23 pm
Forum: General Crafting & Professions
Topic: Tailoring/Weaving
Replies: 29
Views: 9311

Re: Tailoring/Weaving

I remember the adjectives thing. The cool thing about the items we have right now is that they're broad. Second only to being able to redescribe items/rename them is being able to modify already tailored items and adding an adjective or two. Thus making a the broad (Dress) a (flowing dress, short dr...
by Xandrea
Sun Dec 20, 2020 7:50 pm
Forum: General Crafting & Professions
Topic: Leatherworking recipe request: bandolier
Replies: 4
Views: 485

Re: Leatherworking recipe request: bandolier

This seems pretty reasonable for me. Could have the same leather requirements as a leather vest.
12-16 throwing knives would be pretty neat. That's four attacks if you throw three at a time.
by Xandrea
Sun Dec 20, 2020 3:08 pm
Forum: General Discussion
Topic: Multiple Characters and the Market
Replies: 6
Views: 504

Re: Multiple Characters and the Market

Personally I very rarely consign anything to the market. I base sell them. There's not much between my characters I can really 'market trade' if you will but, my personal rule has been to never buy my own consigned items. Though I don't make certain things to sell on the market to explicitly buy wit...
by Xandrea
Fri Dec 11, 2020 1:30 pm
Forum: Suggestions/Tweaks
Topic: Butchering specifics
Replies: 3
Views: 324

Re: Butchering specifics

They can be sold, as can the antlers but, that's more weight to contend with.
by Xandrea
Fri Dec 11, 2020 1:04 pm
Forum: Suggestions/Tweaks
Topic: Butchering specifics
Replies: 3
Views: 324

Butchering specifics

While skinning and butchering a corpse for absolutely everything it's worth is nice for skillgains it can be a little irking when you're just gathering for specific resources. With enough skinning you can see what resources you can harvest from corpses. Being able to choose specifically what you but...
by Xandrea
Mon Dec 07, 2020 1:43 am
Forum: Suggestions/Tweaks
Topic: Checking Recipies
Replies: 0
Views: 190

Checking Recipies

This goes for both Tailoring and Leatherworking far as I know but, you have to TRACE and CUT a pattern onto a piece of material before you can SEW/LEATHERWORK the item. The game only checks if you have the materials after this cutting process. (Which is fine) Though I get carried away a lot and ther...
by Xandrea
Sat Dec 05, 2020 8:49 pm
Forum: Suggestions/Tweaks
Topic: Specialization primary skill costs
Replies: 24
Views: 1684

Re: Specialization primary skill costs

Far as I seem to understand things here, it really looks like your highest skill is more of a 'defining trait'. Having a maxed out skill is 'the' thing your character can do that most can't. Be it by skill spread or even by their specialization restricting their maximum. This build is subject to cha...