Search found 118 matches
- Thu May 25, 2023 9:01 am
- Forum: General Socializing
- Topic: Thank you
- Replies: 3
- Views: 525
Re: Thank you
Sorry to hear you're having a tough time, Chariot. See you when you feel up to it again. Take good care of yourself.
- Sat Apr 22, 2023 9:43 am
- Forum: New Features
- Topic: New "Stunned" roundtime-freezing version of Staggered and Surprised
- Replies: 8
- Views: 621
Re: New "Stunned" roundtime-freezing version of Staggered and Surprised
So, maybe I have misunderstood something, but I noticed Growth now staggers and stuns the caster for ten seconds. Is that right? Previously it only staggered (I think for 5 seconds). It's just something applying the effect once, so the stun took me by surprise. I'm also safely above the exhaustion t...
- Wed Apr 19, 2023 7:13 am
- Forum: Suggestions/Tweaks
- Topic: Weapons and their edges
- Replies: 8
- Views: 410
Re: Weapons and their edges
viewtopic.php?p=6909#p6909
We have duplicate threads on this, thought I'd link the other one to avoid re-treading the same ground.
We have duplicate threads on this, thought I'd link the other one to avoid re-treading the same ground.
- Tue Apr 18, 2023 2:06 am
- Forum: New Features
- Topic: Movement confirm into crowds (attempt to prevent blundering into "death stacks")
- Replies: 19
- Views: 1261
Re: Movement confirm into crowds (attempt to prevent blundering into "death stacks")
I wasn't questioning the value of some prior warning. Hopefully these changes will provide that, with some fine-tuning. But I still want dangerous creatures to occupy places where they aren't expected, rather than keeping to the confines of their forts and lairs. Canyon's blocked however you look at...
- Tue Apr 18, 2023 1:32 am
- Forum: New Features
- Topic: Movement confirm into crowds (attempt to prevent blundering into "death stacks")
- Replies: 19
- Views: 1261
Re: Movement confirm into crowds (attempt to prevent blundering into "death stacks")
I also really think it would help if we addressed the location of where the mobs are placed. There might be some nostalgia talking, but I disagree with this particular point. I don't want people to come away frustrated, but I do really want the canyon to remain dangerous. We have a long history of ...
- Mon Apr 17, 2023 5:08 am
- Forum: Roleplaying Shout-Outs
- Topic: Lucy
- Replies: 0
- Views: 286
Lucy
I think I muddled up names in-game for this character. In case I can't nominate, I just wanted to voice my appreciation here. They're a lot of fun. Thank you for the nice plank.
- Thu Apr 13, 2023 3:07 pm
- Forum: Shadgard
- Topic: Barrel racing!
- Replies: 6
- Views: 439
Re: Barrel racing!
Wahey riding stuff. Thank you very much for this. It's *almost* a rodeo!
A way of seeing your horse's all-time highscore would be a nice bonus, if/when you make changes.
A way of seeing your horse's all-time highscore would be a nice bonus, if/when you make changes.
- Tue Apr 11, 2023 7:31 am
- Forum: Suggestions/Tweaks
- Topic: Wishlist Ideas You Want to See
- Replies: 122
- Views: 7318
Re: Wishlist Ideas You Want to See
BUILD SANDCASTLE, pretty please.
- Tue Apr 11, 2023 1:34 am
- Forum: Suggestions/Tweaks
- Topic: Storytelling Minigame improvements
- Replies: 1
- Views: 112
Re: Storytelling Minigame improvements
Perhaps more skilled storytellers could tell a kind of 'serial' tale, in multiple locations. They're good enough that a loyal fanbase would seek them out from place to place. The player would get a message when they OBSERVE, something like 'You recognise some of the faces in the crowd. It seems they...
- Fri Apr 07, 2023 12:40 pm
- Forum: General Events
- Topic: On Events and NPCs
- Replies: 8
- Views: 672
Re: On Events and NPCs
I enjoy the NPC interactions I do have in this game. I think I'm much more relaxed around them than I was as a newcomer. Reckon their relative scarcity, though, does contribute to that player instinct to capitalise on the moment somehow. They're like shiny Pokémon encounters, especially when you're ...