Search found 118 matches

by tulpa
Thu May 25, 2023 9:01 am
Forum: General Socializing
Topic: Thank you
Replies: 3
Views: 525

Re: Thank you

Sorry to hear you're having a tough time, Chariot. See you when you feel up to it again. Take good care of yourself.
by tulpa
Sat Apr 22, 2023 9:43 am
Forum: New Features
Topic: New "Stunned" roundtime-freezing version of Staggered and Surprised
Replies: 8
Views: 621

Re: New "Stunned" roundtime-freezing version of Staggered and Surprised

So, maybe I have misunderstood something, but I noticed Growth now staggers and stuns the caster for ten seconds. Is that right? Previously it only staggered (I think for 5 seconds). It's just something applying the effect once, so the stun took me by surprise. I'm also safely above the exhaustion t...
by tulpa
Wed Apr 19, 2023 7:13 am
Forum: Suggestions/Tweaks
Topic: Weapons and their edges
Replies: 8
Views: 410

Re: Weapons and their edges

viewtopic.php?p=6909#p6909

We have duplicate threads on this, thought I'd link the other one to avoid re-treading the same ground.
by tulpa
Tue Apr 18, 2023 2:06 am
Forum: New Features
Topic: Movement confirm into crowds (attempt to prevent blundering into "death stacks")
Replies: 19
Views: 1261

Re: Movement confirm into crowds (attempt to prevent blundering into "death stacks")

I wasn't questioning the value of some prior warning. Hopefully these changes will provide that, with some fine-tuning. But I still want dangerous creatures to occupy places where they aren't expected, rather than keeping to the confines of their forts and lairs. Canyon's blocked however you look at...
by tulpa
Tue Apr 18, 2023 1:32 am
Forum: New Features
Topic: Movement confirm into crowds (attempt to prevent blundering into "death stacks")
Replies: 19
Views: 1261

Re: Movement confirm into crowds (attempt to prevent blundering into "death stacks")

I also really think it would help if we addressed the location of where the mobs are placed. There might be some nostalgia talking, but I disagree with this particular point. I don't want people to come away frustrated, but I do really want the canyon to remain dangerous. We have a long history of ...
by tulpa
Mon Apr 17, 2023 5:08 am
Forum: Roleplaying Shout-Outs
Topic: Lucy
Replies: 0
Views: 286

Lucy

I think I muddled up names in-game for this character. In case I can't nominate, I just wanted to voice my appreciation here. They're a lot of fun. Thank you for the nice plank.
by tulpa
Thu Apr 13, 2023 3:07 pm
Forum: Shadgard
Topic: Barrel racing!
Replies: 6
Views: 439

Re: Barrel racing!

Wahey riding stuff. Thank you very much for this. It's *almost* a rodeo!

A way of seeing your horse's all-time highscore would be a nice bonus, if/when you make changes.
by tulpa
Tue Apr 11, 2023 7:31 am
Forum: Suggestions/Tweaks
Topic: Wishlist Ideas You Want to See
Replies: 122
Views: 7318

Re: Wishlist Ideas You Want to See

BUILD SANDCASTLE, pretty please.
by tulpa
Tue Apr 11, 2023 1:34 am
Forum: Suggestions/Tweaks
Topic: Storytelling Minigame improvements
Replies: 1
Views: 112

Re: Storytelling Minigame improvements

Perhaps more skilled storytellers could tell a kind of 'serial' tale, in multiple locations. They're good enough that a loyal fanbase would seek them out from place to place. The player would get a message when they OBSERVE, something like 'You recognise some of the faces in the crowd. It seems they...
by tulpa
Fri Apr 07, 2023 12:40 pm
Forum: General Events
Topic: On Events and NPCs
Replies: 8
Views: 672

Re: On Events and NPCs

I enjoy the NPC interactions I do have in this game. I think I'm much more relaxed around them than I was as a newcomer. Reckon their relative scarcity, though, does contribute to that player instinct to capitalise on the moment somehow. They're like shiny Pokémon encounters, especially when you're ...