Search found 118 matches
- Mon Sep 25, 2023 2:58 am
- Forum: Suggestions/Tweaks
- Topic: Mason's Rack (Instanced)
- Replies: 0
- Views: 170
Mason's Rack (Instanced)
As stonemasons do not have their own designated workshop (something that would potentially be cool, but going a bit overboard), it would be nice to see an instanced container in the workyard(s) for their use. This would help reduce ground clutter in the workyard and encourage sociability, to my mind...
- Sat Sep 16, 2023 3:42 am
- Forum: Shadgard
- Topic: Potential Shadgard Town Meeting for 15 Septum
- Replies: 14
- Views: 868
Re: Potential Shadgard Town Meeting for 15 Septum
If anyone happens to have logs for this, I'd love to see! I was away in the Dream World.
- Mon Sep 11, 2023 12:26 pm
- Forum: General Crafting & Professions
- Topic: Animal product rates, filth rates, and brushing
- Replies: 3
- Views: 294
Re: Animal product rates, filth rates, and brushing
This is a well considered change, I'm hopeful so far! I hope it encourages harvesting and selling of unprocessed resources, especially by those characters who have chosen Animal Husbandry as their specialty rather than as a way to be a self-sufficient tailor, leatherworker etc. It rewards skill poin...
- Sun Sep 10, 2023 9:20 am
- Forum: General Socializing
- Topic: What's one of your favorite items you've seen or found in game?
- Replies: 12
- Views: 809
Re: What's one of your favorite items you've seen or found in game?
There are a few rocks shaped like benches or seats out there. I love those, especially when I'm exploring somewhere new. Somewhere to rest your bones and take it all in.
- Sat Sep 09, 2023 5:52 am
- Forum: General Announcements
- Topic: Upcoming item count and storage limitations
- Replies: 139
- Views: 9236
Re: Upcoming item count and storage limitations
I'd consider my character to be relatively minimalistic in spirit (it helps that he doesn't have, or need, an inn room), and his vault and farm fairly trim and organised. The comment and clarification about woodsheds and 'virtualised' items has reminded me to get rid of the thing altogether now, sor...
- Tue Aug 29, 2023 1:02 am
- Forum: Religion & Immortals
- Topic: The Afterlife
- Replies: 1
- Views: 448
Re: The Afterlife
There's also a question from Lexx that I don't think received an answer about other worlds/planes in general. I thought it was phrased in an interesting way so I'll link it here again: http://cogg.contrarium.net/bbs/viewtopic.php?p=5536 I know Temicotli is held to be the *Way* of Dreams that links b...
- Sat Aug 26, 2023 10:26 am
- Forum: Suggestions/Tweaks
- Topic: Various Quality-of-Life Suggestions
- Replies: 244
- Views: 14742
Re: Various Quality-of-Life Suggestions
Have dye cases sort by colour category (headers for reds, yellows, browns, etc., as seen with "AURA all"), or be able to "DYE CASE SEARCH" by category, e.g. "DYE CASE SEARCH green" would show emerald in addition to keyword matches.
- Wed Jul 26, 2023 6:00 am
- Forum: General Announcements
- Topic: The CLOK/COGG (CLOGG) Timeline
- Replies: 20
- Views: 1577
Re: The CLOK/COGG (CLOGG) Timeline
Thanks. I appreciate the summary of the CLOK events, even if my focus is necessarily on what has occurred in this game. I confess my initial excitement at the inclusion of CLOK content has turned to wariness lately, but this helps to dispel some of that. There are a few events I'd consider worth add...
- Mon Jul 03, 2023 4:19 am
- Forum: General Announcements
- Topic: Fond Farewells
- Replies: 5
- Views: 602
Re: Fond Farewells
Thanks for all the stories, characters and creatures you brought to life, Fellborn. I'll miss the dramatic combat scenes. Also your sharp eye for correcting my British English and numerous typos.
- Mon Jul 03, 2023 3:56 am
- Forum: Suggestions/Tweaks
- Topic: Various Quality-of-Life Suggestions
- Replies: 244
- Views: 14742
Re: Various Quality-of-Life Suggestions
The option to remove confirmation requirements for certain actions, for example the COOK command. Perhaps this could be achieved with something like COOK CONFIRM OFF/ON. For me, 'If you're sure, repeat this command again' is only necessary until a player fully understands the implications of an acti...