Search found 72 matches
- Thu Dec 31, 2020 10:03 pm
- Forum: Suggestions/Tweaks
- Topic: What's in my whats?
- Replies: 2
- Views: 260
What's in my whats?
I already know I'm bad at container organization to a degree but, going through the containers command and looking in everything individually's a bit of a pain. Weapons already lists out all of the [weapon(s)] we have on our person and their respective containers. Could we get a similar command for ...
- Thu Dec 31, 2020 9:59 pm
- Forum: Suggestions/Tweaks
- Topic: Snow Shoveling
- Replies: 2
- Views: 288
Re: Snow Shoveling
I think this would work so long as the system can figure out if there's snow in enough tiles. It could even change the room snow messages to say that some paths have been shoveled out through the snow! With a little tracker on the region that knows it's snowed for a bell or two the snow in the rooms...
- Wed Dec 30, 2020 1:21 am
- Forum: Warrior Guild
- Topic: Berserker feedback and ideas
- Replies: 31
- Views: 3387
Re: Berserker feedback and ideas
I've played a good bit of berserker. They were my first lv.20. I've rarely had many issues with generating rage. Mostly cause I only use rage spending abilities on enemies that don't go down in a few hits. Kind've like I'm a boss in 2nd stage. Being temporarily indomitable sounds amazing. Especially...
- Sat Dec 26, 2020 5:23 pm
- Forum: General Crafting & Professions
- Topic: Tailoring/Weaving
- Replies: 29
- Views: 9309
Re: Tailoring/Weaving
I remember the adjectives thing. The cool thing about the items we have right now is that they're broad. Second only to being able to redescribe items/rename them is being able to modify already tailored items and adding an adjective or two. Thus making a the broad (Dress) a (flowing dress, short dr...
- Sun Dec 20, 2020 7:50 pm
- Forum: General Crafting & Professions
- Topic: Leatherworking recipe request: bandolier
- Replies: 4
- Views: 485
Re: Leatherworking recipe request: bandolier
This seems pretty reasonable for me. Could have the same leather requirements as a leather vest.
12-16 throwing knives would be pretty neat. That's four attacks if you throw three at a time.
12-16 throwing knives would be pretty neat. That's four attacks if you throw three at a time.
- Sun Dec 20, 2020 3:08 pm
- Forum: General Discussion
- Topic: Multiple Characters and the Market
- Replies: 6
- Views: 503
Re: Multiple Characters and the Market
Personally I very rarely consign anything to the market. I base sell them. There's not much between my characters I can really 'market trade' if you will but, my personal rule has been to never buy my own consigned items. Though I don't make certain things to sell on the market to explicitly buy wit...
- Fri Dec 11, 2020 1:30 pm
- Forum: Suggestions/Tweaks
- Topic: Butchering specifics
- Replies: 3
- Views: 324
Re: Butchering specifics
They can be sold, as can the antlers but, that's more weight to contend with.
- Fri Dec 11, 2020 1:04 pm
- Forum: Suggestions/Tweaks
- Topic: Butchering specifics
- Replies: 3
- Views: 324
Butchering specifics
While skinning and butchering a corpse for absolutely everything it's worth is nice for skillgains it can be a little irking when you're just gathering for specific resources. With enough skinning you can see what resources you can harvest from corpses. Being able to choose specifically what you but...
- Mon Dec 07, 2020 1:43 am
- Forum: Suggestions/Tweaks
- Topic: Checking Recipies
- Replies: 0
- Views: 190
Checking Recipies
This goes for both Tailoring and Leatherworking far as I know but, you have to TRACE and CUT a pattern onto a piece of material before you can SEW/LEATHERWORK the item. The game only checks if you have the materials after this cutting process. (Which is fine) Though I get carried away a lot and ther...
- Sat Dec 05, 2020 8:49 pm
- Forum: Suggestions/Tweaks
- Topic: Specialization primary skill costs
- Replies: 24
- Views: 1684
Re: Specialization primary skill costs
Far as I seem to understand things here, it really looks like your highest skill is more of a 'defining trait'. Having a maxed out skill is 'the' thing your character can do that most can't. Be it by skill spread or even by their specialization restricting their maximum. This build is subject to cha...