Search found 271 matches
- Thu Dec 14, 2023 12:28 pm
- Forum: Player-Run Events
- Topic: Party time
- Replies: 19
- Views: 814
Re: Party time
Haha, yep. That's why I said if it's IC. If the party is meant to be exclusive then it's definitely in the right place As for location, I didn't have anywhere specific in mind.
- Thu Dec 14, 2023 12:18 pm
- Forum: Player-Run Events
- Topic: Party time
- Replies: 19
- Views: 814
Re: Party time
I'd like to request a more neutral venue if that seems feasible and IC. I know with recent game events, most people can go between towns freely now, but some are still restricted from one or the other.
- Mon Aug 01, 2022 11:54 am
- Forum: Suggestions/Tweaks
- Topic: Auto AFK
- Replies: 7
- Views: 2660
Re: Auto AFK
If they're already flagged AFK why not just ignore them like most people do with the npc crowds? It's not great for people to do this in public rooms, but I don't really see it as problematic either. And some of us like idling all day so we can keep informed about what's going on while doing other t...
- Thu Jul 14, 2022 12:13 pm
- Forum: Suggestions/Tweaks
- Topic: More huntable game, and populate un-huntable wilderness areas
- Replies: 10
- Views: 488
Re: More huntable game, and populate un-huntable wilderness areas
This isn't animals, but I noticed the area out west south of the watchtower doesn't have anything to forage so that might need to be looked into as well while you're populating things.
- Wed Jun 29, 2022 12:39 pm
- Forum: Suggestions/Tweaks
- Topic: More ways to trash stuff
- Replies: 6
- Views: 359
Re: More ways to trash stuff
Last time I checked you can already bury spoiled food - unless something changed. I'm sure there are many issues with making most items instantly trashable. It can lead to mechanics abuse, trolling, accidents, and regret which then eats up GM time trying to recover things or code more fixes. Maybe y...
- Mon Jun 27, 2022 2:09 pm
- Forum: General Discussion
- Topic: June 25th Voice Chat Notes/Log
- Replies: 10
- Views: 1009
Re: Voicechat 25th of June 2022 2pm MST (Post your questions)
Did anyone take notes for this and can you post them? They're usually posted pretty soon after the meeting but I didn't see anything yet.
- Tue May 31, 2022 2:46 pm
- Forum: Suggestions/Tweaks
- Topic: Market-bought Food
- Replies: 8
- Views: 970
Re: Market-bought Food
Bumping this rather old thread because I'm starting to run into this issue again.
- Mon Mar 21, 2022 11:19 am
- Forum: Suggestions/Tweaks
- Topic: Drip Irrigation
- Replies: 1
- Views: 157
Drip Irrigation
I'll preface this by saying this might be too modern for the setting, but since Shadgard is all fancy and has pipes going all over the place for water and heat and such, I thought it might be a neat town project to hook up a water line to the farm road and then allow players to hire those with const...
- Tue Aug 31, 2021 11:25 am
- Forum: Warrior Guild
- Topic: Stormholdt Castle (main guild hall)
- Replies: 15
- Views: 2045
Re: Stormholdt Castle (main guild hall)
Bumping this since the lack of infirmary came up in chat. Any other ideas welcome.
- Mon Aug 30, 2021 1:16 pm
- Forum: General Guilds Discussion
- Topic: Artisans Guild - Abilities/Specializations
- Replies: 8
- Views: 1132
Re: Artisans Guild - Abilities/Specializations
Interesting ideas, I especially like the concept of some crafters having lockmithing since it really is a skill these kinds of professionals would have potentially developed, but I know Rias is very guarded with who has access to that particular skill. Just gonna plop this here for tie-in to the pre...