Search found 6 matches
- Sat May 04, 2019 4:12 pm
- Forum: Suggestions/Tweaks
- Topic: Setting preferred crafting tools
- Replies: 1
- Views: 2131
Setting preferred crafting tools
It would be useful, especially for skinning, leatherworking and carving, to set preferred tools to use for them, so that we don't damage our good combat weapons skinning and carving and the like.
- Sat May 04, 2019 9:11 am
- Forum: General Crafting & Professions
- Topic: Crafted items: steps, prices, skill, so forth
- Replies: 12
- Views: 4122
Re: Crafted items: steps, prices, skill, so forth
Leather goods seem to have some pricing issues. I've not tested it too terribly much, since materials are a little hard to come by, but a wide-brimmed bloodhare fur hat sells for 240 riln at market. Tanned bloodhare fur sells for 300 riln. Creating the hat out of the fur does not leave any material ...
- Fri May 03, 2019 10:48 am
- Forum: General Crafting & Professions
- Topic: Crafted items: steps, prices, skill, so forth
- Replies: 12
- Views: 4122
Re: Crafted items: steps, prices, skill, so forth
It seems that tanned bloodhare fur and tanned deer/elk fur both sell for 300 riln, despite the difference in size. Raw bloodhare sells for 75, and raw elk/deer for 300.
- Sat Apr 27, 2019 4:25 pm
- Forum: General Combat
- Topic: Stealth and combat
- Replies: 3
- Views: 2307
Stealth and combat
Looking at the abilities presented so far for stealth characters that I've seen, and having played a stealthy character for a little while here, I'm slightly worried about the direction it's taking. My stealth isn't incredibly high, but the ability to walk around relatively safely is already immense...
- Tue Apr 23, 2019 5:57 pm
- Forum: Character Discussion
- Topic: Roles!
- Replies: 14
- Views: 8825
Re: Roles!
I've got a woodworker going to help with demand, and also plan to dabble in construction and skinning
- Sun Apr 21, 2019 10:35 am
- Forum: General Guilds Discussion
- Topic: Scholar's guild suggestions
- Replies: 0
- Views: 2248
Scholar's guild suggestions
I'm coming at this from the perspective that the scholar's guild is going to be focused on knowledge acquisition, as opposed to just being a purely occultist guild. I'll likely just edit this post as I think of more abilities. General abilities: Tome of knowledge: Not everybody has the abilitiy to u...